Version 1.0.13

Abstractanks

Abstractanks is an action-packed real-time-strategy game with an abstract theme. Play intense skirmishes with up to sixteen teams, where map-control, positioning, decision-making, speed and a little bit of luck are rewarded.

This patch finally delivers a much needed stability improvement for network games: previously, when the server was sending too much data for the network, clients would fall behind, eventually making their games very unresponsive. With this new update, the server will detect the issue and slow the game down, giving the clients a chance to catch up. Also, there are finally some balance changes, making other endgame builds, such as phase-bomb, more viable, and also forcing some more trade-offs, e.g. using either "Armament" or "Preloading" to get the full-damage "Ignition Point" later. With the kill streak bonuses you will, in general, have a lot more money available in horde. [olist] [*] Slow down multiplayer-servers on net congestion, so clients can catch up. [*] "Phase Efficiency" talent buffed: Now get 3x the power-ups and increases move-speed. [*] Phased units are no longer affected by move-speed reductions. [*] Fixed production-speed buff not being shown on clients. [*] "Ignition Point" damage reduced to 50%. [*] "Preloading" now also doubles the damage. [h3]Horde[/h3] [*] Fixed bonus funds after the waves not being paid out when also getting extra power-ups. [*] Get less score for tank kills by default, increases to old value on kill-streaks. [*] Get money for kill-streaks, and a lot more for longer kill-streaks. [*] Waves timeouts are only stalled when killing 5 or more enemies. [/olist]