Legends of Ellaria is a unique blend of sandbox action-RPG and real-time strategy. Build a new kingdom for your people, construct and manage its cities, command your troops in epic battles and join them fighting in third-person action, and live adventures in an immersive high fantasy world.
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Hallo Ellarians,
We just uploaded a new version with major balancing to combat damages and stats and a few minor fixes to dialogues and combat mechanics.
We took some of your suggestions and made some extensive tests to make sure that all the player classes are balanced. Some of the classes were weaker than others, and some, like the mage class, were strong at the beginning but would not scale properly as you level up.
Our biggest change was to the ranger class, as we've significantly increased the damage and accuracy at lower levels. We've made sure that the ranger class will be much deadlier and that you won't have to be level 15 or above to gain high bow accuracy
In addition, we fixed a persistent fire enchantment effect that would stay after the effect was done. We also made sure that the player will be able to remove the fire enchantment effect by casting the "Minor Dispel." We also fixed several issues with the merchant guild dialogues.
We wish to thank you for your feedback. We will continue to fix and tweak any issue we'll find and balance and add things by your suggestion. Also, stay tuned for the Necromancer DLC.
[b]Version 1.0.1.11 Changes[/b] [i](8/30/21)[/i]
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[b]Fixes[/b]
[*] Fixed some issues with fire enchantment
[*] Fixed "Minor dispel" not dispelling fire enchantment
[*] Removed unused merchants guild dialogues for merchant chest
[b]Balancing[/b]
[*] Added +20% bow accuracy to Veteran Ranger instead of to Master Ranger
[*] Added +30% bow damage for Veteran Ranger
[*] Added +40% bow damage for Master Ranger
[*] Added +30% bow draw speed to One Shot - One Kill
[*] Increased all spell damage multiplier by proficiency by 30%. Higher mage class players will cause more damage
[/list]