Grid-Based First Person Dungeon Crawler set in a Dark Fantasy version of the Imperial Rome. Create and develop your party, explore catacombs, manage your Gladiatorial School and fight demons and undead to free Rome. Inspired by old-school cRPG from the 80s and 90s.
Changelog:
[list]
[*] Added 2 new dungeons
[*] New [b]Unique Passive Skills[/b] for most of the enemies: these skills grant some special powers in specific conditions and are unique for each type of enemy.
[*] You can now upgrade equipped items as well
[*] The max number of Action Points has been raised to 12
[*] Fix: now Action Points can't be higher than the Max number of AP for that character
[*] Events in dungeons (the big floating question marks) have been removed
[*] Fix: the "Spell Power Mod" do not modify any more the duration of buffs/debuffs
[*] Fix: "Dies Irae" is not modified anymore by the "Spell Power Mod"
[*] Fix: "Holy Ray" dmg now is correctly modified by "Spell Power Mod"
[*] Fix: the "Lockpick bar" was slightly imprecise
[*] Fix: missing key added in the catacomb of Basileo
[*] The Guardian of "Provocationem Fati" is chosen from a list of specific enemies (no more Fauns as dungeon boss!)
[*] "Provocationem Fati" is now unlocked after Catacomb of Zoticus
[*] Fix: common enemies will no longer drop Spiritus in the "Provocationem Fati"
[*] Increased to 15,000 the XP gained by consuming Spiritus
[*] Fix: "Counterattack" is no longer activated if the enemy is not targeting the character with the passive skill
[*] Fix: "Herbal Medicine" is no longer considered a spell (and so is no longer modified by "Spell Power Mod")
[*] "Moving Enemies" are now a little stronger than common enemies
[*] Fix: Crit Multiplier now is shown correctly in the character status screen
[*] Fix: if enemies find you when you are searching while hiding, you will lose the "hidden" status
[*] Fix: "Search" option is no longer grayed out if you still have enough Stamina
[/list]