Version 0.9.48

Ludus Mortis

Grid-Based First Person Dungeon Crawler set in a Dark Fantasy version of the Imperial Rome. Create and develop your party, explore catacombs, manage your Gladiatorial School and fight demons and undead to free Rome. Inspired by old-school cRPG from the 80s and 90s.

Changelog: [list] [*] Added 2 new dungeons [*] New [b]Unique Passive Skills[/b] for most of the enemies: these skills grant some special powers in specific conditions and are unique for each type of enemy. [*] You can now upgrade equipped items as well [*] The max number of Action Points has been raised to 12 [*] Fix: now Action Points can't be higher than the Max number of AP for that character [*] Events in dungeons (the big floating question marks) have been removed [*] Fix: the "Spell Power Mod" do not modify any more the duration of buffs/debuffs [*] Fix: "Dies Irae" is not modified anymore by the "Spell Power Mod" [*] Fix: "Holy Ray" dmg now is correctly modified by "Spell Power Mod" [*] Fix: the "Lockpick bar" was slightly imprecise [*] Fix: missing key added in the catacomb of Basileo [*] The Guardian of "Provocationem Fati" is chosen from a list of specific enemies (no more Fauns as dungeon boss!) [*] "Provocationem Fati" is now unlocked after Catacomb of Zoticus [*] Fix: common enemies will no longer drop Spiritus in the "Provocationem Fati" [*] Increased to 15,000 the XP gained by consuming Spiritus [*] Fix: "Counterattack" is no longer activated if the enemy is not targeting the character with the passive skill [*] Fix: "Herbal Medicine" is no longer considered a spell (and so is no longer modified by "Spell Power Mod") [*] "Moving Enemies" are now a little stronger than common enemies [*] Fix: Crit Multiplier now is shown correctly in the character status screen [*] Fix: if enemies find you when you are searching while hiding, you will lose the "hidden" status [*] Fix: "Search" option is no longer grayed out if you still have enough Stamina [/list]