Grid-Based First Person Dungeon Crawler set in a Dark Fantasy version of the Imperial Rome. Create and develop your party, explore catacombs, manage your Gladiatorial School and fight demons and undead to free Rome. Inspired by old-school cRPG from the 80s and 90s.
Changelog
[list]
[*] Added a new dungeon
[*] Fixed "Spell Power Mod" for high level of INT
[*] Attributes limit is now 40 and you can increase them up to 25 using XP
[*] Reduced the cost of XP for increasing Attributes, modified the cost of skills and experience levels
[*] Reduced the amount of HP for high level enemies
[*] Changed some blessings available in the Templum
[*] Increased the effects of Morale
[*] If the average level of your party is higher than the dungeon level, you start the battle with higher Morale
[*] "Dominion of Terror" can't be activated in the first 30 days and is now limited to +3 lvl instead of +5
[*] Fixed "Dimachaerus" hit chance that could go over 90%
[*] New sfx for some enemies
[*] Fixed "Increased Ambrosia" event that wrongfully increased the enemies level as well
[*] Fixed "Solid Parry" effect
[*] Fixed the level of gladiators that wasn't correctly displayed in the roster page when you leveled up a character
[*] "Finesse" only works if the character doesn't equip a shield
[*] Fixed the secrets count in the Catacomb of Balbina
[*] Increased the dmg bonus of "fists-fighter"
[*] Elemental damage now correctly scales with the enemies level
[*] The level of "Provocationem Fati" now depends on the average level of the current party
[*] You can increase the level of "Provocationem Fati" to obtain more rewards during your exploration
[*] Chests in "Provocationem Fati" are initially "cursed" and cannot be open until you have a certain amount of "Provocationem points"
[*] Balanced the effect and cost of "Backstab"
[*] Increased to 30% the lowest chance of hitting an enemy
[/list]