Version 0.9.46

Ludus Mortis

Grid-Based First Person Dungeon Crawler set in a Dark Fantasy version of the Imperial Rome. Create and develop your party, explore catacombs, manage your Gladiatorial School and fight demons and undead to free Rome. Inspired by old-school cRPG from the 80s and 90s.

Changelog [list] [*] Added a new dungeon [*] Fixed "Spell Power Mod" for high level of INT [*] Attributes limit is now 40 and you can increase them up to 25 using XP [*] Reduced the cost of XP for increasing Attributes, modified the cost of skills and experience levels [*] Reduced the amount of HP for high level enemies [*] Changed some blessings available in the Templum [*] Increased the effects of Morale [*] If the average level of your party is higher than the dungeon level, you start the battle with higher Morale [*] "Dominion of Terror" can't be activated in the first 30 days and is now limited to +3 lvl instead of +5 [*] Fixed "Dimachaerus" hit chance that could go over 90% [*] New sfx for some enemies [*] Fixed "Increased Ambrosia" event that wrongfully increased the enemies level as well [*] Fixed "Solid Parry" effect [*] Fixed the level of gladiators that wasn't correctly displayed in the roster page when you leveled up a character [*] "Finesse" only works if the character doesn't equip a shield [*] Fixed the secrets count in the Catacomb of Balbina [*] Increased the dmg bonus of "fists-fighter" [*] Elemental damage now correctly scales with the enemies level [*] The level of "Provocationem Fati" now depends on the average level of the current party [*] You can increase the level of "Provocationem Fati" to obtain more rewards during your exploration [*] Chests in "Provocationem Fati" are initially "cursed" and cannot be open until you have a certain amount of "Provocationem points" [*] Balanced the effect and cost of "Backstab" [*] Increased to 30% the lowest chance of hitting an enemy [/list]