Version 0.9.3

Here we are with a new version of Hexia in which we have focused on some strategic and optimization aspects. [h1]Patch notes[/h1] [list] [*] Added the ability to view the resources available for each tile on the map [*] Added the ability to view non-operational buildings on the map [*] Added the ability to view on the map which building has an active trade route [*] Now when a tile's resources are depleted, building on it is automatically disabled [*] If a trade route was active on a building, once inoperative the trade route is also interrupted [*] Workers can now be matched to buildings only if the tile still has enough resources [*] Fixed a bug that didn't remove the instability indicator on a tile once the temple on it was successfully activated [*] Fixed a bug that in some cases did not make the construction of a structure not complete correctly, even though it had reached the correct turns [*] Added more info for tile effects and more [*] Initial implementation of the Achievements system (will be completed by version 1.0.0) [*] Minor fixes and further optimization for Steam Deck [/list]