Here we are with a new version of Hexia in which we have focused on some strategic and optimization aspects.
[h1]Patch notes[/h1]
[list]
[*] Added the ability to view the resources available for each tile on the map
[*] Added the ability to view non-operational buildings on the map
[*] Added the ability to view on the map which building has an active trade route
[*] Now when a tile's resources are depleted, building on it is automatically disabled
[*] If a trade route was active on a building, once inoperative the trade route is also interrupted
[*] Workers can now be matched to buildings only if the tile still has enough resources
[*] Fixed a bug that didn't remove the instability indicator on a tile once the temple on it was successfully activated
[*] Fixed a bug that in some cases did not make the construction of a structure not complete correctly, even though it had reached the correct turns
[*] Added more info for tile effects and more
[*] Initial implementation of the Achievements system (will be completed by version 1.0.0)
[*] Minor fixes and further optimization for Steam Deck
[/list]