Finally [b]after 1 month[/b] here we are with a new update for Hexia. As we said in previous news, this update is focused entirely on events and their core system.
[h2]Patch Notes[/h2]
[list]
[*] [u][b]Hexia EventSystem[/b][/u] completely updated and adapted to the new implemented logics
[*] Each phase of the campaign now displays a window that will explain the plot [i](content being written)[/i]
[*] Added event tiers, they will now be more balanced based on the size of your kingdom
[*] Each choice will now apply a certain action with a scale effect; you will lose or gain currencies based on how far your kingdom is advanced, to further balance the game
[*] The logic of the [b]notifications[/b] has been resumed: now optimized and restricted exclusively to events, to show in an immediate and clean way what has been lost and/or gained. Later they will also be extended to the rest of the aspects of the game
[*] [u][b]Number of events doubled[/b][/u]: now there is a lot more variety, a lot more choices connected to each other
[*] Game speed will no longer be reset after each event, but the one previously set will be maintained
[*] Faster game speed has been slightly increased
[*] An issue affecting challenges has been fixed, causing a small slowdown each time they were spawned
[*] All events reviewed with recalculation of all related effects
[*] [b]Minor fixes[/b] to Hexia core, increasing game stability when you have a lot of tiles
[/list]
We are very proud of the work done, there are still a lot of things to do but Hexia is becoming what we had in mind 5 months ago.
Visit us on [b]Discord[/b], talk to us about the progress of Hexia.
https://discord.gg/D4dX9UBHTn