Hexia and the storyline

It is not long before the release of the patch that will significantly change all the objectives in the game. This patch will provide a real storyline to the campaign already in the game, and will even add more. [img]{STEAM_CLAN_IMAGE}/39243517/1cc8ebb61aca9aae3430fefe8392a4d5c67ea8b9.png[/img] But what does it mean to have a [b]campaign with a storyline[/b]? The events present in the game are peculiar situations that can happen in any story, the campaign instead is a specific and well-defined narrative arc, which provides the player with a clear goal to achieve, and a path to face to get there. Each set of objectives will have its own context to refer to: for example, if people are hungry, you will need to build more farms or fishing areas, rather than any other type of construction. More details on the stories and challenges that players will have to face will be revealed in the coming days, so stay tuned. At the moment we’ll leave you with a couple of clues: [olist] [*] [i]The Coven is always present, and observes every move of the Kingdom, whether we like it or not.[/i] [*] [i]There are other Kingdoms besides the one created by the player, and this will be an important factor to consider.[/i] [/olist]