Version 0.9.27 (the SDCC build)

** If player scans a ship which dies while the scan is in progress, the scan can be "locked up", unable to clear or advance **Mission mines don’t hurt us! required a bit of c++ code ** also a change to the script that spawns minefields in the mission ??-Hit chase button on weapons, big crash ** redesigned black hole graphics; scale it with its exclusionRadius, to scale it properly **Fix docking position so ship doesn’t “orbit” the station when it docks **finally fix problem where, if you first choose server, you can't connect as a client properly **use mouse wheel for server mission list **make expanding ring on server and client 2d radars, for explosions (nuke, etc) and ship death **When nuke explodes, show transient ring on 2d radar, showing blast radius, and fizzle transient indicator **When ship blows up, show something on 2d radar ??Monster still not aggressive enough **On siege setup screen, bottom line clipped off again ??Surrender crash; saw crash with surrender **-Put pickups in secret meeting **-In secret meeting, make asteroid coll radius a bit bigger **-secret meeting is too easy