Version 0.57

Dark Quest 3

A rogue-lite tabletop that mixes card based exploration with turn based combat. Create your party, draw adventure cards, roll dice and fight monsters to defeat the sorcerer and his magic.

- Added a new hero, the druid! - Added a new hero, the dwarf king! - Monsters now have a new icon for their attacks (body or magic ) - Fixed an issue with summons not being put properly in the turn order system - Fixed a bug with the savager and extra actions. - Made some adjustments at the gas trap at goblin caves. - Fixed a text bug with the dragons saying they do body damage. They do magic damage! - Fixed a text bug with the horseman saying he does ranged damage. - Wizard no longer has burning hands - Wizard now has a magic resistance aura. - Wizard lighting bolt now targets 3 enemies again. - Wizard invisible deals 4 bonus damage on the last upgrade - Dragon Temple now offers a healing alternative - Healing potion no longer has a health restriction - Fixed a text issue with the mystery woman in the labyrinth - All attack cards are now titled as "Attack" - The sword equipment now boosts all cards with body damage by 0-1. - The ring of power equipment now boosts all cards with magic damage by 0-1. - Magic stuff now adds +1 to magic attacks. - Flail now adds +1 to body attacks. - Equipment cards no longer have levels - Elder treant no longer gives equipment - Blacksmith at forest now lets you choose to draw an equipment card with attributes instead - Fixed a bug with the lady inner light not being treated as yellow card attack damage. - Fixed some typos with the Lightning Dragon - Altar of sacrifice no longer appears again if the previous party has sacrificed. - Fixed an issue with command that would disable secondary actions - Dice rolls are now always the same when you come back from a save - Fixed an issue with left-alt giving commands when alt tabing - Fixed a visual issue when unlocking a new character, the wrong hero image would appear.