Tower of mirrors, fire pits and new thieves guild are now live!!

The full list of changes: - Added a new area, the fire pits, it appears as an alternative to the goblin caves. - Added a new area, the tower of mirrors, it appears as an alternative to the labyrinth. - The thieves guild has been redesigned. At the end of each run you will have an oportunity to acquire and upgrade cards. - Potion of Heroism and double damage potions now need to be unlocked before they can start dropping - Exploration cards in the forest and undead ruins have been modified to accommodate for thieves guild upgrades. - You can now unlock new skins for some heroes (Press SPACE over a highlighted hero in hero camp to cycle through unlocked skins) - Heroes now need to be unlocked through the thieves guild. - (Prince) Kings blade is now a one-off weapon attack that deals magic damage - Left or Right in the labyrinth now chooses between 1-2 and 2-3 monsters instead of 1 and 2 - Dragon Rune Protection: Now gives +5 armor and resistance - Dragon's Wrath Rune: Now gives 1-2 to all cards that do magic or body damage - Slam ground damage has been readjusted again - Added determination: when a hero or party roll fails, you gain a temporary point on that attribute until you succeed on a roll. - The escape skull of fate card has been removed - Fixed a bug with poisoned characters that could sometimes heal themselves. - You can now press ALT to see the additional tooltips when upgrading a card instead of being always visible. - Dwarf spike barrel now deals slightly more damage at higher levels - Dwarf explosion barrel now also deals more damage at higher levels. - Fixed a bug with the fair-trade card not detecting equipment properly - Removed some debug hotkeys that could accidentally be pressed and cause bugs - Fixed a bug that would allow you to attack larger units without moving next to them - Transparent characters now have their status icon hidden - Characters that stand above the yellow arrow now become transparent and have their bases hidden - Failing to intimidate the thieves at forest will give you an upgrade after combat. Previously only a successful roll would upgrade a hero. - Fixed a small bug with the deck card appearing when all heroes are dead, and the game is over - After a run is finished and you visit the thieves guild, you will immediately start a new run instead of going to the main menu. - Tornado now stuns small units at level 1 and large units at level 2 (It’s no longer possible to stun 3x3 units) - Tornado now deals a little more damage - Undead ruins: large chest now allows you to loot everything inside instead of choosing - Party cards have been renamed to combat cards - The thieves guild building at the city now requires a membership to enter. - Fixed a bug with poison that would last 1 turn/card less than it should. - Goblin King now always attacks before his guards. - Dragon Valley: Dragon Vault has been temporary removed - Chaos Castle: Chaos storm has been reworked - Chaos Castle: Insanity card can no longer be skipped - Chaos Castle: Enter the darkness has been reworked - Chaos castle artifacts acquired from the dragon vault have been removed, you must now face all cards. - Fixed a bug in the hero inventory screen, it would show cards that you no longer have... - Surprise Attack now has two levels (Level 1 has 50% chance to trigger and Level 2 has 100%) - Surprise attack now hits a random enemy in the battlefield - City: If you succeed in negotiating with the mercenaries you get a mercenary card for free instead of half the gold - Lady: Divine shield now becomes transparent when it’s blocking a character behind - Lady: Attract needs to be learned - Lady: Inner light now deals less damage - Lady: Divine shield now has 3 levels instead of 4 - Lady: Sacrifice now triggers every time you get damaged - Monsters that cannot move will now "move and stand" on their current position - Necromancer rune now heals 1 point - City: Kidnapping length reduced by 1 - Removed levels from combat cards - Druid has been reworked - Amulet of healing can only be purchased at the goblin merchant and increases healing by +1 - Forest Blacksmith: Removed the option to draw an attribute-based equipment - Life rune now doubles the healing effect from potions instead of adding +4 - Adventure healing rune has been replaced with the attribute rune which gives +1 to all party attributes - Labyrinth: Intersection now has 3 monsters to fight instead of 1 - Belt of Strength: Now also adds +1 damage on body attacks - Leather Boots: Now also add +1 armor - Magic Hat: Now also adds +1 damage on magic attacks - Amulet of Perception: Now also adds +1 magic resistance - Added a sound effect when the rune of fate triggers and a screen shake - Added a tooltip for poison effects - Made some text improvements in the profile information - The default base of characters is now slightly larger - Party attributes now stay the same when a hero dies. Previously it would calculate the number based on which heroes are alive. - Cloak of Resistance now gives +2 magic shields - Survival rune now also gives +3 magic resistance - First Strike rune now adds +3 damage - Rune of fate now sets the health to 1 after saving a hero from death - Rune of fate now only works on heroes - Protect the king now triggers every 3/2/1 times Please note this patch is quite large and we might have introduced a bug or two :) Please report anything unusual in the forums. The skin system also requires a bit more work but for now you can enjoy some new skins for the barbarian, dwarf and savager. Thank you!