The full list of changes:
- Added a new area, the fire pits, it appears as an alternative to the goblin caves.
- Added a new area, the tower of mirrors, it appears as an alternative to the labyrinth.
- The thieves guild has been redesigned. At the end of each run you will have an oportunity to acquire and upgrade cards.
- Potion of Heroism and double damage potions now need to be unlocked before they can start dropping
- Exploration cards in the forest and undead ruins have been modified to accommodate for thieves guild upgrades.
- You can now unlock new skins for some heroes (Press SPACE over a highlighted hero in hero camp to cycle through unlocked skins)
- Heroes now need to be unlocked through the thieves guild.
- (Prince) Kings blade is now a one-off weapon attack that deals magic damage
- Left or Right in the labyrinth now chooses between 1-2 and 2-3 monsters instead of 1 and 2
- Dragon Rune Protection: Now gives +5 armor and resistance
- Dragon's Wrath Rune: Now gives 1-2 to all cards that do magic or body damage
- Slam ground damage has been readjusted again
- Added determination: when a hero or party roll fails, you gain a temporary point on that attribute until you succeed on a roll.
- The escape skull of fate card has been removed
- Fixed a bug with poisoned characters that could sometimes heal themselves.
- You can now press ALT to see the additional tooltips when upgrading a card instead of being always visible.
- Dwarf spike barrel now deals slightly more damage at higher levels
- Dwarf explosion barrel now also deals more damage at higher levels.
- Fixed a bug with the fair-trade card not detecting equipment properly
- Removed some debug hotkeys that could accidentally be pressed and cause bugs
- Fixed a bug that would allow you to attack larger units without moving next to them
- Transparent characters now have their status icon hidden
- Characters that stand above the yellow arrow now become transparent and have their bases hidden
- Failing to intimidate the thieves at forest will give you an upgrade after combat. Previously only a successful roll would upgrade a hero.
- Fixed a small bug with the deck card appearing when all heroes are dead, and the game is over
- After a run is finished and you visit the thieves guild, you will immediately start a new run instead of going to the main menu.
- Tornado now stuns small units at level 1 and large units at level 2 (It’s no longer possible to stun 3x3 units)
- Tornado now deals a little more damage
- Undead ruins: large chest now allows you to loot everything inside instead of choosing
- Party cards have been renamed to combat cards
- The thieves guild building at the city now requires a membership to enter.
- Fixed a bug with poison that would last 1 turn/card less than it should.
- Goblin King now always attacks before his guards.
- Dragon Valley: Dragon Vault has been temporary removed
- Chaos Castle: Chaos storm has been reworked
- Chaos Castle: Insanity card can no longer be skipped
- Chaos Castle: Enter the darkness has been reworked
- Chaos castle artifacts acquired from the dragon vault have been removed, you must now face all cards.
- Fixed a bug in the hero inventory screen, it would show cards that you no longer have...
- Surprise Attack now has two levels (Level 1 has 50% chance to trigger and Level 2 has 100%)
- Surprise attack now hits a random enemy in the battlefield
- City: If you succeed in negotiating with the mercenaries you get a mercenary card for free instead of half the gold
- Lady: Divine shield now becomes transparent when it’s blocking a character behind
- Lady: Attract needs to be learned
- Lady: Inner light now deals less damage
- Lady: Divine shield now has 3 levels instead of 4
- Lady: Sacrifice now triggers every time you get damaged
- Monsters that cannot move will now "move and stand" on their current position
- Necromancer rune now heals 1 point
- City: Kidnapping length reduced by 1
- Removed levels from combat cards
- Druid has been reworked
- Amulet of healing can only be purchased at the goblin merchant and increases healing by +1
- Forest Blacksmith: Removed the option to draw an attribute-based equipment
- Life rune now doubles the healing effect from potions instead of adding +4
- Adventure healing rune has been replaced with the attribute rune which gives +1 to all party attributes
- Labyrinth: Intersection now has 3 monsters to fight instead of 1
- Belt of Strength: Now also adds +1 damage on body attacks
- Leather Boots: Now also add +1 armor
- Magic Hat: Now also adds +1 damage on magic attacks
- Amulet of Perception: Now also adds +1 magic resistance
- Added a sound effect when the rune of fate triggers and a screen shake
- Added a tooltip for poison effects
- Made some text improvements in the profile information
- The default base of characters is now slightly larger
- Party attributes now stay the same when a hero dies. Previously it would calculate the number based on which heroes are alive.
- Cloak of Resistance now gives +2 magic shields
- Survival rune now also gives +3 magic resistance
- First Strike rune now adds +3 damage
- Rune of fate now sets the health to 1 after saving a hero from death
- Rune of fate now only works on heroes
- Protect the king now triggers every 3/2/1 times
Please note this patch is quite large and we might have introduced a bug or two :) Please report anything unusual in the forums. The skin system also requires a bit more work but for now you can enjoy some new skins for the barbarian, dwarf and savager.
Thank you!