Mushroom Kingdom and 2 new heroes are now live!

- Added a new area, the Mushroom Kingdom. It appears as an alternative to the undead ruins. - Added a new hero, the Fire Mage. Burning Hands: Deal x damage to a single target (Primary) Fireball: Deal x damage on a 3x3 radius (Secondary) Firebeast: Summon a firebeast at target location to attack immediately (Secondary) - Added a new hero, the Knight. Protection: Increases armor and resistance of the target creature by 2/4/8/16 (Secondary) Shield: Blocks a body attack once every 4/3/2 hits (Passive) Charge: Has a 50%/100% to attack the lowest health enemy at start of battle (Passive) Follow me: Every 3/2/1 attacks, command the closest ally to attack the same target (Passive) - Party attributes have been removed - Added a new dice roll mechanic, if you roll a 1 or 10 on an attribute test, its considered a critical failure or success. Only some exploration cards use this for now such as the traps at undead ruins and assassination cards at city. - Added a new dice roll mechanic where certain cards have a LUCK attribute; this means on a re-roll you will have a higher chance to succeed. - Several cards have been modified to be affected by the new card luck attribute - Assassinate cards at city had now test a random hero's perception and have been changed slightly. - Chaos Castle: Though the darkness now lets you choose which card you want to remove - Chaos Castle: Removed chaos storm - Chaos Castle: Insanity now forces a random hero to attack the party instead of losing that hero completely... (works like command) - Chaos Castle: Insanity no longer ends the game if you have only 1 hero left - Goblin caves ceiling collapse now tests a random hero's perception for it to trigger - Giant axe trap at labyrinth now deals 2-3 damage instead of 3-4 - Long spear at goblin caves now deals 1-2 damage instead of 1-4 - Dark Reflection mirror now tests your intelligence before it sets your health to 1 - Fixed some text issue with Dark Reflection - Fire pits: Crushing the golem in the fire pits now rewards you with some equipment - Fire pits: Earth and Fire now heals 4 instead of 3 - The belt of strength, leather boots, magic hat and amulet of perception now sell for 150 gold instead of 50 and require 25 crystals to unlock. - Fixed a bug with these items that would prevent a character from getting bonus armor, magic resistance and damage. - Reduced attack damage on some chaos warriors - City: The rune shop now allows you to buy both runes if you have the gold - Added a tooltip when selecting to upgrade a character (ESC to cancel) - Savager and lady now have a starting armor of 1 instead of 2 - Forest: River crossing is now a random hero agility test instead of party agility. - Labyrinth: Added another anvil card to upgrade your heroes - Fixed some issues with the outlines on the fire pits monsters - Added the dragon vault back, it needs to be unlocked at the thieves guild before you can open it. - Added a new item, Amulet of Immortality. (Saves a hero from death) - Added a new item, Magic Amulet. (Increases all magic damage by 7) - Druid: The fox is now a pet you can summon and attacks immediately. - Elder: Starting runes have been removed, you can choose between learning a hero card, upgrading an attack or increase the party's health. - City: Innkeeper healing has been increased - Azure Dragon now can have his attack upgraded to deal double damage - Altar of sacrifice now adds +5 health to the next party. Its purpose is to help the next party if you arrive with low health at the chaos castle and know that you can't win. - Altar of sacrifice now appears at every run. - Added an extra enemy at the last battle in the city. - Upon entering a new area, you will now receive a free dice re-roll. - Added a new card in the chaos castle, The outpost, it’s a shop that allows you to do some upgrades. - A new save slot now starts with 4 heroes to select from. In the first run you can find the lancer in the forest. - The lady now needs to be unlocked through the thieves guild. - Dwarf ale now does normal damage or double damage; it can no longer miss and it's a free action. - Healing potion now heals 4-6 instead of 3-5 and sells for 100 gold - Healing potions no longer drop. You can still purchase them at shops. - Every run now starts with a healing potion card - You can upgrade how many extra healing potions you start with (1/2/3/4) at the thieves guild. - Clarity potion now makes you deal maximum damage from attacks for this battle. - Made some improvements with the lighting and effects in the fire pits battle. - The big battle at undead ruins now is a little harder - Made some small changes to the starting positions in one of the undead battle maps. - When you lose a combat card or equipment you can now choose which one to remove. - Prince: Armor aura has a 3rd level now - Prince: Damage aura now does 1/3/6 bonus damage and works with all attacks instead of just body attacks - Attributes are now clamped in the 1-9 range. There will always be a 1 chance of failure - Azure dragon now has a strength/agility/intelligence/perception of 8 - Fixed a bug with surprise attack triggering all the time when at 50% - Increased the number of crystals you receive from each area. - Druid now deals body damage instead of magic. - Passive stun attacks (dwarf king and undead dwarf) are consumed only when the enemy has remaining actions. - Dragon's Offering now gives you the option to triple your health with a nice dice roll! - Simplified the hero inventory interface, equipment and hero cards are separate screens. Use the icons above the cards. - Heroes now can have up to 6 pieces of equipment - Amulet of perception now gives +2 magic resistance - Starving Dragons, you can now choose from 4 cards to give instead of 2 - Added a few new effects - To gain access to the tower of mirrors you must first complete the labyrinth. - To gain access to the fire pits you must first complete the goblin caves. - To gain access to the mushroom kingdom you must first complete the undead ruins. Thieves Guild - The dice upgrade at the thieves guild now gives 1/2 extra rolls instead of 1/2/3. - Removed the thieves guild upgrade that starts a party with extra health. - You can now start a run with 1/2/3/4 extra healing potions through the thieves guild. - Goblin Caves: Merchant now shows 3 cards for you to buy and can be expanded to 5 - Goblin Caves: Fake Gold now can be upgraded with 100 extra gold at thieves guild - Goblin Caves: Treasure cave now can be upgraded with 100 extra gold at thieves guild - Goblin Caves: Shaman healing can be upgraded by 1 at the thieves guild - Labyrinth: Mystery woman can be upgraded to give 1 extra dice roll - Labyrinth: Shrine healing can be upgraded by 1 - City: Blacksmith and alchemist shop now show 3 cards and can be expanded to 5 - City: Dice shop can be upgraded to give an additional dice roll - City: Innkeeper can be upgraded to add +1 healing - Dragon Valley: Temple healing can be upgraded to add +1 healing - Dragon Valley: Egg healing can be upgraded to add +1 healing - Fire Pits: Small Spring healing can be upgraded to add +1 healing - Tower of Mirrors: Sleeping Quarters healing can be upgraded to add +1 healing - Tower of Mirrors: Sleeping Room can be upgraded to add +1 healing - Tower of Mirrors: Dusty bookshelf can be upgraded to give an additional dice roll - Added a new skin for the lady - Added a new skin for the archer - Added a new skin for the wizard - Dragon's Offering needs to be unlocked before you can use it - Removed the thorns and river crossing upgrades from the forest.