Version 0.2.8 Demo Patch Notes

Dream Tactics

Dream Tactics is a GBA-styled strategy RPG with cunning card combos and deep character customization. Pick your party, manage cards to create unique playstyles, and outsmart hordes of pillows in turn-based combat to save the Dream World from its inevitable collapse.

[h1]New Features[/h1] [list] [*] [b]The Merchant:[/b] This pillow will accompany Neru throughout her journey, allowing players to buy and sell items more frequently. [*] [b]Separation of EP into Red and Blue points:[/b] Equipment will now cost either Red or Blue EP to equip, depending on whether the item is offensive or defensive. [*] [b]New and Improved Level Up Flow:[/b] Stat increases from leveling will now be shown for each unit after combat. [*] [b]Saving in Combat:[/b] Players can now save and exit the game in the middle of a fight, allowing them to load back in to play it later. [*] [b]Hardcore Difficulty:[/b] Permadeath for veterans of the genre! Be wary, as once selected, this difficulty cannot be changed. [/list] [h1]Balance[/h1] [h2]Cards[/h2] [list] [*] [b]Carrot Missile:[/b] Redesigned. Now, if the unit is on top of a carrot from Harvest, this card will always deal a critical hit. [*] [b]Star Hammer:[/b] Now scales off of both STR and INT and removes only 1 stack of Tired instead of all of them. [*] [b]Wake:[/b] Improved INT stat scaling from 60 -> 75. [*] [b]Joust:[/b] Reduced the damage bonus per tile moved from 10% -> 5%. [*] [b]Lullaby:[/b] Changed rarity from Rare -> Common. Neru now starts with 4 Lullaby instead of 2. [*] [b]Star Slam:[/b] Changed rarity from Common -> Rare. Neru now starts with 2 Star Slams instead of 4. [/list] [h2]Equipment[/h2] [list] [*] [b]Dagger of Dusk:[/b] Now gives +3 INT, +3 DEX. [*] [b]Luna's Lunch Box:[/b] Now costs 3 Red EP instead of 4. [/list] [h2]Status Effects[/h2] [list] [*] [b]Initiation Stance:[/b] Now gives +10% STR. [*] [b]Follow-Up Stance:[/b] Now gives +10% DEX. [*] [b]Tired:[/b] Reduced the amount of DEX and AGI lost per stack from -20% -> -10%. [/list] [h2]Characters[/h2] [list] [*] Buffed the stat growths of Neru, Luna, and Sophie. [*] Increased the initial amount of Trade Points from 10 to 15. [/list] [h1]Misc[/h1] [list] [*] Save and Load Menu now defaults to the current save slot instead of always the first one. [*] Sophie now comes with starting equipment: Short Sword and Life Orb. [*] Stats shown in the Party Menu now represent the unit's base stats instead of their grand total, including equipment. [*] Improved card targeting behavior. [*] Adjusted the versioning scheme of the game. [/list]