Version 0.1.0.7 - Balancing Patch

Tormentis

Prepare your dungeon against intruders and protect your loot chests with monsters and well-placed traps. Train your hero, equip powerful gear and conquer other players' dungeons to fight your way to the top of the league.

There have been increasing questions and discussions about balancing in recent days, which we want to address with today's patch and improve the situation. Players who have played more campaign dungeons have been able to collect relatively little gold. The amount of gold has been increased here - there is also a bonus if you open all the chests in a dungeon. A few players have gone a bit overboard with the multiple looting and repeated attacking of individual players. This has led to a lot of frustration among dungeon owners. Even though this is basically part of the game, it should cause so much frustration. We have taken a few steps to ease the situation. 1.) Chests receive a protected amount of gold that cannot be looted. 2.) If you attack repeatedly within 30 minutes, not only will your trophies be ignored, but all rewards will be reduced as well. This makes repeated attacks less attractive. We will actively monitor this. If this is not enough, we will take further steps here. In addition, a building style is currently gaining ground to protect boxes with traps from being looted. In principle, there is nothing wrong with this, but it cannot be the case that the success of a box looting should only depend on the exact position and perfect timing of the trap deactivation skill. Adjustments have been made to the trap deactivation skill here. [b]Changelog version 0.1.0.7[/b] [list] [*] shielded chest gold amount that cannot be looted by other players [*] dungeon defense indicators added [*] disable traps skill: radius increased, duration slighty increased, removed mana costs [*] level progress on main page [*] increased gold rewards in campaign dungeons [*] blue pouches do not contain common gear anymore [*] red pouches do not contain common and magic gear anymore [*] SFX on level-up in dungeon result [*] walls block chest reveal when walking nearby [*] hide skill upgrade button when skill is max level [*] effective hero level calculation has been revised [*] fixed blocking decoration: arrow volleys and battle banner [*] fixed trophy display in pvp notifications [*] fixed gem requirements on skills (generator: citrine, offensive: ruby, defensive: sapphire, tactical: emerald) [*] - fixed critical strike chance display in enchant menu [/list] Have fun with the new patch!