vEA_09 - SULTAN UPDATE

Castle Of Alchemists

Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!

Hello good folk! Here comes our new boss for Flame Faction, Grinning Sultan, 9 new traps and lots of item reworks! Here are the patch notes: [h1]NEW BOSS : GRINNING SULTAN[/h1] [img]{STEAM_CLAN_IMAGE}/41068993/e539a266cbd4e5037152c14eaf4ca2619368b924.gif[/img] Our second boss has been added to the game, [b]Grinning Sultan[/b], leading the flame faction. You can reach him after Magma Reserves and defeating him is required to unlock 3rd scroll if you haven't already. [h1]NEW ENEMIES[/h1] [h2]Ice Faction Enemies[/h2] [list] [*] Added a new enemy, [b]Arctic Jotun Warlord[/b]. Armored version of the Jotun with a devastating area of effect ice attack. [/list] [h1]NEW LEVELS[/h1] [list] [*] Added a new level to the 2nd scroll, [b]Iron Mines[/b], as a branch for Blacksmith Wings. [*] Added a new level to the 2nd scroll, [b]Magma Chambers[/b], as the arena of the new boss. [/list] [h1]NEW TRAPS[/h1] [img]{STEAM_CLAN_IMAGE}/41068993/27faa8e993dc28d12823813c84b1c61cf78e4166.gif[/img] [h2]Trap Bases[/h2] [list] [*] Brand new trap type, [b]Impaler Trap[/b], has been added to the game. Hits a single enemy for massive damage, if it kills a non-heavy unit, its corpse is impaled on the trap. After a brief moment, it fills the corpse with chemicals and primes itself. Default version explodes the corpse dealing massive damage around with pieces of it. [*] Brand new trap type, [b]Peg Top Trap[/b], has been added to the game. It is a ceiling trap, releasing a giant peg top, which can bounce off the walls. Default version releases a knocking peg top, which pushes enemies back with each hit and can bounce more than other versions. [/list] [h2]Variant Traps[/h2] [list] [*] [b]Impaler - Poison[/b], variant for Impaler trap. Fills the corpse with toxic fumes, when primed explodes the corpse, releasing poisonous gasses. [*] [b]Impaler - Marking[/b], variant for Impaler trap. Fills the corpse with fluids which increases the blood viscosity, when primed explodes the corpse, applying Marked condition in a large area. [*] [b]Peg Top Trap - Blades[/b], variant for Peg Top trap. Giant peg top applies bleed as it passes through enemies. [*] [b]Peg Top Trap - Dynamo[/b], variant for Peg Top trap. Giant peg top that gains electri charge as it gains momentum, and shocks nearby enemies. [*] [b]Cannon Shooter[/b], variant for Shooter Trap. A giant cannon with a trigger area further from the trap. Bombards the area when triggered. [*] [b]Iron Fist,[/b] variant for Mechanical Ceiling Trap. A giant iron fist, pounds the ground with extreme force, dealing massive damage directly below and applies Slow condition to enemies in large area. [*] [b]Cyro Bellows[/b], variant for Furnace Trap. Instead of burning enemies, it applies heavy chill to them. [/list] [h1]NEW CANNONS & CONSUMABLES[/h1] [list] [*] Added a new shoulder cannon, [b]Gatherer Shot[/b]. Gathers enemies in front of you and stuns them. [*] Added a new shoulder cannon, [b]Toxic Blast[/b]. A heavy blast that deals acid damage, leaves acid puddles and poison clouds behind. [*] Added a new consumable, [b]Focus Pellets[/b]. Consuming one allows you to crit every ranged hit for 8 seconds. [*] Added a new consumable, [b]Iron Skin Syringe[/b]. Using one grants damage reduction, fast healing and immunity to poise break for 20 seconds. [/list] [h1]ITEM REWORKS[/h1] [h2]Alchemical Greatsword[/h2] [img]{STEAM_CLAN_IMAGE}/41068993/b6c5ac6d205b00ff14f593320d224e99b336a946.gif[/img] All of the versions have been reworked: [list] [*] [b]Alchemical Greatsword Poison[/b], has been reworked to apply Poison all the time for 2 seconds. When charge is activated, it applies Poison for 8 seconds and leaves behind small poison clouds with each swing. [*] [b]Alchemical Greatsword Corrade[/b], has been reworked to apply Corrade all the time for 2 seconds. When charge is activated, it applies Corrade for 8 seconds and leaves behind small acid puddles with each swing. [*] [b]Alchemical Greatsword Frost[/b], has been reworked to apply Chill all the time for 2 seconds. When charge is activated, it applies Chill for 8 seconds. [*] [b]Alchemical Greatsword Marking[/b], has been reworked into [b]Slayer Sword[/b]. It has now very strong physical stats with an increased weight. When charge is activated, it drains health by 35 per second but increases the damage it deals by 50%. [/list] [h2]Spider Clockwork[/h2] [list] [*] [b]Spider Clockwork Acid[/b] has been rework to work like shooter turret. It targets the furthest enemy within range. While it travels towards to target, it deals acid damage around. When it reaches target and explodes, applies Corrade to enemies. [*] [b]Spider Clockwork Oil[/b] has been rework to work like shooter turret. It targets the furthest enemy within range. While it travels towards to target, it applies Oiled to enemies. When it reaches target and explodes, leaves behind an oil puddle. [/list] [h2]Shooter Turret[/h2] [list] [*] [b]Shooter Turret Piercing[/b] has been reworked into [b]Shooting Turret Saws[/b]. Now it sends out saws that travels on the ground till it hits a wall. See the saw rework below. [/list] [h2]Core Hammer[/h2] [list] [*] [b]Furnace Hammer[/b]'s final hit while its charge is active now sends out flames that deals damage and can ignite flammables. [/list] [h2]Shoulder Cannons[/h2] [list] [*] [b]Heavy Blast[/b] cooldown has been reduced from 90 seconds to 60 seconds. [*] [b]Freezing Blast[/b] cooldown has been reduced from 60 seconds to 45 seconds. [/list] [h1]SKILL REWORKS[/h1] This is the first touch on the skill we have made for a long time, expect more to come. [list] [*] [b]Tough Skin[/b]'s level 5 mutation has been reworked. Previously it granted damage reduction on certain conditions. Now it directly increases the number of consumables you can use by 2. [/list] [h1]CONDITON REWORKS[/h1] [list] [*] [b]Poison[/b] condition now doubles the effects of bleed. [*] [b]Bleed[/b] condition now deals damage according to movespeed of the enemy, while they move. You can apply multiple stacks of Bleed, up to 5. Applying Bleed refreshes the duration for all stacks. [*] [b]Saws[/b] that travel on the ground now apply Bleed condition. This works for Saw Shooter Trap, Shooter Turret Saws & Mechanical Trap Saws. It does not work for Saw Trap and its variants. [*] [b]Marked[/b] condition now effects turrets too. [*] [b]Wet[/b] condition now amplifies the applied Chill by 100 percent rather than immediately freezing chilled enemies. [*] [b]Caltrops[/b] no longer applies Bleed, only Slow. [/list] [h1]QoL OPTIONS[/h1] [list] [*] We have added a new option to both main menu and pause menu, [b]Aimed Camera[/b]. You can now toggle between the current aim system where the camera moves towards your aim in combat mode, or a static one where the camera is fixed to keep Bellator at the center. This has been request to reduce the amount of motion sickness. We are still working on that. [/list] This will be all for this patch notes. Patch will go online for both main game and prologue version. [b]As we mentioned in earlier updates, localization for new updates are not present yet.[/b] Don't forget to join our discord channel or post on our discussions if you have any feedback! Cheers !