Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!
With this update we are bringing a brand new melee weapon, a pair of fast-hitting power gauntlets!
[h1]New Melee Weapon - Power Gauntlets[/h1]
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A fast hitting weapon with a 7 hit combo.
Gathers charge by hitting enemies. You can spend gathered charge for alternative attacks. Variants as follows:
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[*]Power Gauntlets - Quake
Alternative hits pounds the ground, dealing damage in a large radius. Each hit requires 25% charge, and can be alternated withouth breaking your attack combo.
[*]Power Gauntlets - Smash
Alternative hits smashes the ground, slowing enemies in a large radius for 10 seconds at 50% charge, stunning them at 100% charge.
[*]Power Gauntlets - Haymaker
At 100% charge, alternative hit kills the first non-heavy enemy it connects, sending its corpse flying back damaging any enemy it hits for 350 physical damage.
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Power Gauntlets unlocks after you beat Magma Reserves. If you already beat it, it comes already unlocked on the craft screen.
[h1]Quality of Life Updates[/h1]
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[*] All Crank Gun versions now go into reload when you hold down the attack button and have no steam pressure (ammo) left. Meaning, you can hold down the attack button and you will attack-reload without interruption.
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[h1]Bug Fixes[/h1]
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[*] Frozen Kills not registering properly has been fixed.
[*] Team Machiavelli intro video sound now is tied to Music Volume slider.
[*] On Hop Cluster bombs not working for Repeater Crossbow has been fixed.
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Update will go through for both main game and prologue.
That will be all for this patch now.
Cheers!