vEA_08 - BOSS UPDATE

Castle Of Alchemists

Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!

Hello good folk! We have added our first boss to the game alongside other 7 new enemies to spice up the enemy line-up, as well as bringing 2 new maps, balance changes and a whole new difficulty mode. With this update, we will also be releasing a "prologue" version of the game, consisting 4 levels and an endless level. [b][u]As an important note, since we made a lot of structural changes, this update will require you to start a fresh new game.[/u][/b] Here are the patch notes: [h1]BOSS BATTLE[/h1] We have added our first boss battle to the game, Gate Keeper Golem. You will fight with it at the end of the first scroll. Unlike other levels, in boss battle you will only fight against a single boss with special abilities. Theboss will not try to escape but will try to kill you with its abilities. You will have a preparation period for laying traps as usual. You will have 3 lives to beat the boss on Regular Mode and a single life in Difficulty Mode (mentioned below). We decided to depend on Action-RPG mechanics for boss battles more than tower defense elements of the game. We hope that you enjoy it and we will improve it with your feedback. [h1]DIFFICULTY MOD[/h1] [img]{STEAM_CLAN_IMAGE}/41068993/aef6211ad6ecef80663dd1e3f5a084ff91857d45.gif[/img] We have added an option to the Warroom for enabling a more difficult gameplay. Activating this mode makes the waves more difficult with new line-ups and introduces more difficult enemies earlier. Also, it makes enemies more agressive towards Bellator and deal more damage while reducing the avaliable resources for the map. Finishing the level in Difficulty Mode increases rewards earned by 20% for now. With this mode, we also redone almost every wave in the game for both Regular Mode and Difficulty Mode, and made balancing changes to each map. This will be an evolving progress with your feedback. [h1]NEW MAPS & CHANGED PROGRESSION[/h1] [h2]New Levels[/h2] [list] [*] Added First Lecture Hall, as the 3rd main progression map to the first scroll. This level consists of Ice Faction enemies. [*] Added a new endless level, variant of First Lecture Hall. Unlocks after First Lecture Hall. [*] Added Mines' Entrance, as a branch map to the Snake Bridge. This level consists of Flame Faction enemies for now, will be updated with new faction in time. [*] Added Inner Gate, as the final map and the special arena for the first Boss, Gate Keeper Golem. [/list] [h2]Updated Progression[/h2] [list] [*] Workshop now comes unlocked as you start the game instead of Armamentarium. [*] Frozen Corner now unlocks Armamentarium, both crafting and levelling up at the same time. [*] Lava Passage no longer unlocks Workshop. [*] Lecture room is now a branch level for First Lecture Hall, rather than being the 3rd map for progression. [*] North Warehouse no longer finishes the first scroll, instead unlocks Inner Gate as final level of the first scroll. [*] Various unlocks has been changed for levels to give more options at the beginning of the game, such as Saw Trap and Explosive Barrel. [*] Tutorials have been updated to reflect these changes. In the future, we are gonna reduce the word count of tutorials and revamp them for a faster progression. [/list] [h1]NEW TRAPS[/h1] [list] [*] Added a new trap type, Shooter Trap. Its default version is "Shooter Trap - Saws", which shoots saws that will travel through enemies till they hit a wall. [*] Added a new trap type, Mechanical Ceiling Trap. Its default version is "Mechanical Ceiling Trap - Pendulum", which is a swinging huge morning star that deals heavy physical damage and stagger enemies. [*] Added a new trap type, Barrel Dispenser Trap. Its default version is "Barrel Dispenser - Explosive", which drops barrel on a periodic time. You can explode the barrels via explosion or send them flying with melee attacks. [*] added a new trap version, Barrel Dispenser - Chilling. Works same as Explosive version, but applies heavy chill instead of explosion. [/list] [h1]NEW ENEMIES[/h1] [h2]Flame Faction Enemies[/h2] [list] [*] Added a new enemy, Slave Giant. Breathes flames when Bellator is near, and makes enemies around it immune to chill. [*] Added a new enemy, Armored Slave Giant. Same as Slave Giant (for now), but stronger stats. [*] Added a new enemy, Lantern Magus. Summons lanterns near Bellator, which can shoot fireballs and can be destroyed as a regular breakable object. Also summons flames when Bellator is near. [*] Added a new enemy, Oriental Halberdier. A halberd wielding variant of the basic footman of Flame Faction. [/list] [h2]Ice Faction Enemies[/h2] [list] [*] Added a new enemy, Arctic Warlord. Deals heavy physical damage with combo attacks and buff nearby allies after it attacks. [*] Added a new enemy, Arctic Wolf Rider. A fast runner with a strong combo attack. [*] Added a new enemy, Arctic Wolf Rider Bannerman. A fast running Bannerman, making nearby enemies immune to slow. Does not attack Bellator. [/list] This will be all for this patch notes. [b]As we mentioned in earlier updates, localization for new updates are not present yet.[/b] Cheers !