Valve Index fixes! | CHANGELOG 16 SEPTEMBER 2024

OVRLRD

OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.

[i]This patch should significantly improve controls for Valve Index users. Please let me know if you have further problems.[/i] ADDITIONS - Added 'Low VRAM mode' toggle to prevent crashing on lighter GPUs and laptops. - This will reduce the resolution of terrain damage textures and some particle effects. CHANGES - Adjusted default pose to be a pointing finger, to make it easier to press buttons. - Various small improvements to VR control stability and usability. FIXES - Fixed an issue that was making it almost impossible to pinch things with Valve Index controllers. - Fixed an issue where knobs and dials would require an awkward hand orientation to grab. You can now grab them from any rotation and they'll handle it. KNOWN ISSUES (Working on it!) - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this. - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.