OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.
Greetings, operators. Here's a small hotfix to address the earliest feedback on OVRLRD's Early Access release.
OVRLRD gets updated frequently compared to other Early Access titles. If you have some feedback or a bug report, don't hesitate to post it in the official [url=https://discord.gg/geTFDs4wYD]OVRLRD discord[/url]. I read and investigate every report, and consider every suggestion.
Today's patch notes:
CHANGELOG 10 SEPTEMBER 2024
ADDITIONS
- Added OBS support to 'MEDIA' MFD screen.
- Added internal modelling to Goyangi cockpit.
- Goyangi is still very much a WIP so handle with care!
- Added tentative support for Acer AH101 controllers.
- If your controllers are not tracking, let me know! Adding support for obscure controllers is often a very simple procedure, I just need an error log.
CHANGES
- Nerfed damage penetration capability of homing missiles.
- Slightly increased durability of Blackbird chassis.
- Adjusted pilot spawn height to make it less weird.
- Temporarily disabled persistence of joystick position adjustment while I fix a strange issue.
FIXES
- Fixed mechanical mech noises being very quiet for some reason.
- Fixed strange behaviour with the credits screen.
- Fixed the 'MEDIA' feed whiting out and hiding the button prompt text.
- Fixed an error state that could happen if only one controller was being tracked.
KNOWN ISSUES (Working on it!)
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.