Hotfix 10 September 2024

OVRLRD

OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.

Greetings, operators. Here's a small hotfix to address the earliest feedback on OVRLRD's Early Access release. OVRLRD gets updated frequently compared to other Early Access titles. If you have some feedback or a bug report, don't hesitate to post it in the official [url=https://discord.gg/geTFDs4wYD]OVRLRD discord[/url]. I read and investigate every report, and consider every suggestion. Today's patch notes: CHANGELOG 10 SEPTEMBER 2024 ADDITIONS - Added OBS support to 'MEDIA' MFD screen. - Added internal modelling to Goyangi cockpit. - Goyangi is still very much a WIP so handle with care! - Added tentative support for Acer AH101 controllers. - If your controllers are not tracking, let me know! Adding support for obscure controllers is often a very simple procedure, I just need an error log. CHANGES - Nerfed damage penetration capability of homing missiles. - Slightly increased durability of Blackbird chassis. - Adjusted pilot spawn height to make it less weird. - Temporarily disabled persistence of joystick position adjustment while I fix a strange issue. FIXES - Fixed mechanical mech noises being very quiet for some reason. - Fixed strange behaviour with the credits screen. - Fixed the 'MEDIA' feed whiting out and hiding the button prompt text. - Fixed an error state that could happen if only one controller was being tracked. KNOWN ISSUES (Working on it!) - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this. - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open. - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.