OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.
[i]Remember, if you have issues you can always revert to the most recent version by opting into the 'old-version' branch in the Steam Betas menu.[/i]
ADDITIONS
- Added dynamic localized mission intro messages for skirmish and custom missions.
- Added video tutorial and extra guidance to mission editor.
CHANGES
- Adjusted default sensitivity and deadzone of joysticks in line with user feedback.
- If you have Valve Index controllers, switches will default to respond to your fingertip motion. You can toggle it back in settings.
- This is a temporary band-aid fix while I work on an overhaul for Index controllers.
- Knobs and dials now respond to the rotation of your wrist instead of using a pivot. This should make them much easier to use.
FIXES
- Dropship at end of first artillery scenario should no longer tie up loose ends by dropping you into the ocean.
- MISSION EDITOR: Fixed units not saving their 'asleep' status between sessions.
- Fixed helicopters snoring (making rotor noises while 'asleep').
- Fixed mechs sinking into the ground while asleep.
- Fixed an issue where limbs getting blown off would sometimes turn bright red.
KNOWN ISSUES (Working on it!)
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open.
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.