CHANGELOG 12 SEPTEMBER 2024

OVRLRD

OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.

[i]Remember, if you have issues you can always revert to the most recent version by opting into the 'old-version' branch in the Steam Betas menu.[/i] ADDITIONS - Added dynamic localized mission intro messages for skirmish and custom missions. - Added video tutorial and extra guidance to mission editor. CHANGES - Adjusted default sensitivity and deadzone of joysticks in line with user feedback. - If you have Valve Index controllers, switches will default to respond to your fingertip motion. You can toggle it back in settings. - This is a temporary band-aid fix while I work on an overhaul for Index controllers. - Knobs and dials now respond to the rotation of your wrist instead of using a pivot. This should make them much easier to use. FIXES - Dropship at end of first artillery scenario should no longer tie up loose ends by dropping you into the ocean. - MISSION EDITOR: Fixed units not saving their 'asleep' status between sessions. - Fixed helicopters snoring (making rotor noises while 'asleep'). - Fixed mechs sinking into the ground while asleep. - Fixed an issue where limbs getting blown off would sometimes turn bright red. KNOWN ISSUES (Working on it!) - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open. - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this. - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.