Sternly Worded Adventures is a roguelite word puzzle RPG inspired by Bookworm Adventures where you travel through a forested peninsula with Yorkshire-sounding place names fighting monsters with the power of words to uncover whatever dark secrets may be lurking beyond.
This mostly just contains fixes for things that have come up from V40, but also contains some new content. Notably you can now manually configure the on-screen keyboard in great detail.
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[h3]General:[/h3]
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[*] Fixed the music thread maxing out a single CPU core.
[*] Added a layout customizer for the on-screen keyboard.
[*] Added a 'tutorial' message if you set award filters such that it's showing no awards.
[*] The 'Auto sell' button is now only active if you have anything it would sell, and shows an icon of one of the things it'd sell.
[*] Fixed a rare crash with the migration error screen.
[*] Fixed a migration error crash if there was an active run it was trying to create a stats entry for.
[*] Fixed a crash when returning to a shop that you'd previously sold an exotic potion to.
[*] Fixed a migration error if the old user config option for full screen was nil.
[*] Fixed a crash if you kill the woodsman.
[*] Renamed a location.
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[h3]Sprites:[/h3]
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[*] Fixed the top sprite layer not being drawn on the class selection, start menu, player inventory, and stats screens.
[*] Added a bonnet sprite for the adventurer.
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[h3]Enemies:[/h3]
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[*] Fixed the paladin and cultist counting as a demon for the purposes of the 'swear at a demon' achievement.
[*] Treant type enemies are now weak to fire words, and resistant to tree words, rather than weak to wood words.
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[h3]Events:[/h3]
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[*] Fixed the highwayman event being able to happen inside of villages.
[*] Paladin event changes:
[*] It can no longer happen 'outside' of locations with sub-worlds.
[*] This wont prevent the follow up events if you already found the paladin.
[*] The potion option now uses crafting data rather than hard coded item IDs to decide what's a health potion.
[*] If you choose the potion option, it now always prioritises giving them a fragile potion if you have one, before continuing in increasing fill level order as before to get to the required amount.
[*] The potion option now has 4 extra text variants if they only drink from 1 previously full bottle, based on the size of the bottle, with a generic fall-back for potential future potions that don't edit this (such as from mods).
[*] If the potion option results in them drinking a fragile potion it no longer gives you a non-existent 1-fill fragile potion variant.
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[h3]Items:[/h3]
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[*] Fixed the potion of clueless wisdom not having correct fill level data for crafting purposes.
[*] Changed the description of the gambeson and charmed gambeson now refer to 'combat' instead of 'adventures'.
[*] Changed the description of refreshing water to reference that they can be refilled at wells.
[*] Added to the single item versions of the cookies and firewood to mention that they stack.
[*] Fixed the bookkeepers bonnet always highlighting as if it's done anything.
[*] Scoring for the bassoon now only counts double pairs if it has more than one of a given letter, rather than more than one letter.
[*] Selling/activating items in the main inventory now updates the tooltip for what's under the cursor afterwards.
[*] Fixed leaving a combat with a smoke bomb giving you the full rewards as if you'd completed it.
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[h3]Words:[/h3]
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[*] Added clamato and clamatos.
[*] Added foliage, frond, leaf, phyllon, and around 19 related and derived terms to the tree dictionary.
[*] Added stamen, androecia, gynoecia, and derived terms to the tree dictionary.
[*] Added kerosene and related terms to the fire dictionary.
[*] Removed blood, blooding, bloodings, and bloods from the bones dictionary.
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