This mostly just contains fixes for things that have come up from V40, but also contains some new content. Notably you can now manually configure the on-screen keyboard in great detail.
[img]{STEAM_CLAN_IMAGE}/44518885/86d62624759af4dbdd484f3b02c9adecdebdf7cf.jpg[/img]
[h3]General:[/h3]
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[*] Fixed the music thread maxing out a single CPU core.
[*] Added a layout customizer for the on-screen keyboard.
[*] Added a 'tutorial' message if you set award filters such that it's showing no awards.
[*] The 'Auto sell' button is now only active if you have anything it would sell, and shows an icon of one of the things it'd sell.
[*] Fixed a rare crash with the migration error screen.
[*] Fixed a migration error crash if there was an active run it was trying to create a stats entry for.
[*] Fixed a crash when returning to a shop that you'd previously sold an exotic potion to.
[*] Fixed a migration error if the old user config option for full screen was nil.
[*] Fixed a crash if you kill the woodsman.
[*] Renamed a location.
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[h3]Sprites:[/h3]
[list]
[*] Fixed the top sprite layer not being drawn on the class selection, start menu, player inventory, and stats screens.
[*] Added a bonnet sprite for the adventurer.
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[h3]Enemies:[/h3]
[list]
[*] Fixed the paladin and cultist counting as a demon for the purposes of the 'swear at a demon' achievement.
[*] Treant type enemies are now weak to fire words, and resistant to tree words, rather than weak to wood words.
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[h3]Events:[/h3]
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[*] Fixed the highwayman event being able to happen inside of villages.
[*] Paladin event changes:
[*] It can no longer happen 'outside' of locations with sub-worlds.
[*] This wont prevent the follow up events if you already found the paladin.
[*] The potion option now uses crafting data rather than hard coded item IDs to decide what's a health potion.
[*] If you choose the potion option, it now always prioritises giving them a fragile potion if you have one, before continuing in increasing fill level order as before to get to the required amount.
[*] The potion option now has 4 extra text variants if they only drink from 1 previously full bottle, based on the size of the bottle, with a generic fall-back for potential future potions that don't edit this (such as from mods).
[*] If the potion option results in them drinking a fragile potion it no longer gives you a non-existent 1-fill fragile potion variant.
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[h3]Items:[/h3]
[list]
[*] Fixed the potion of clueless wisdom not having correct fill level data for crafting purposes.
[*] Changed the description of the gambeson and charmed gambeson now refer to 'combat' instead of 'adventures'.
[*] Changed the description of refreshing water to reference that they can be refilled at wells.
[*] Added to the single item versions of the cookies and firewood to mention that they stack.
[*] Fixed the bookkeepers bonnet always highlighting as if it's done anything.
[*] Scoring for the bassoon now only counts double pairs if it has more than one of a given letter, rather than more than one letter.
[*] Selling/activating items in the main inventory now updates the tooltip for what's under the cursor afterwards.
[*] Fixed leaving a combat with a smoke bomb giving you the full rewards as if you'd completed it.
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[h3]Words:[/h3]
[list]
[*] Added clamato and clamatos.
[*] Added foliage, frond, leaf, phyllon, and around 19 related and derived terms to the tree dictionary.
[*] Added stamen, androecia, gynoecia, and derived terms to the tree dictionary.
[*] Added kerosene and related terms to the fire dictionary.
[*] Removed blood, blooding, bloodings, and bloods from the bones dictionary.
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