V38: The return to sender hotfix

Sternly Worded Adventures

Sternly Worded Adventures is a roguelite word puzzle RPG inspired by Bookworm Adventures where you travel through a forested peninsula with Yorkshire-sounding place names fighting monsters with the power of words to uncover whatever dark secrets may be lurking beyond.

Hate to need to do another hotfix so soon, but I can't knowingly leave unavoidable crashes in the wild. [h3]Combat:[/h3] [list] [*] Fixed combat at special locations crashing when you get to the end. [*] Fixed the arcade pregame screen lying about the enemies you'll encounter. Most notably on the wood challenge. [*] Fixed damage estimations not correctly calculating if status is going to kill an enemy. [*] Status effects on dead enemies now decay 5x faster than normal. [/list] [h3]Items:[/h3] [list] [*] Tiles generated by the infinitives gauntlet can now be affected by the targe and the heal staves. [*] Fixed the adrenaline shot clearing some non-0-scoring wildcards. [*] Adrenaline shot description now refers to 'combat' instead of 'adventure', and gives a message when you try to use it when it'd do nothing. [/list] [h3]Words:[/h3] [list] [*] Fixed a crash if you input 'send'. [*] Added safeword and derived terms to the dictionary. [*] Added mercurize and derived terms to metal dictionary. [*] Added sap and derived terms to wood dictionary. [/list] [h3]Fire dictionary:[/h3] [list] [*] cautery and 11 other derived terms. [*] burner, reburn and derived terms. [*] brand and derived terms. [/list]