Sternly Worded Adventures is a roguelite word puzzle RPG inspired by Bookworm Adventures where you travel through a forested peninsula with Yorkshire-sounding place names fighting monsters with the power of words to uncover whatever dark secrets may be lurking beyond.
[h3]Achievements:[/h3]
[list]
[*] Fixed a typo in the 'Capitol' achievement description.
[*] Fixed an error in the 'Mathematical' achievement description, stating it required more than 3 enemies, when it accepted 3.
[*] Fixed some slightly pedantic missing apostrophes in the 'A source of magical knowledge' and 'Healing hands' achievement descriptions.
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[h3]Crafting:[/h3]
[list]
[*] Fixed crafting UI messages for persistent craft overlapping with headings.
[*] Moved craft gold cost indicator onto the button like other costs.
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[h3]Interface:[/h3]
[list]
[*] Typing a character that isn't a letter or punctuation will no longer select wildcards. ([i]This also fixes pressing item shortcuts selecting wildcards, and said wildcards being given invalid undisplayed number values instead of letters.[/i])
[*] Fixed player health estimation not accounting for bleed weak.
[*] Fixed the game getting stuck in an infinite loop if you backspace during the submit animation.
[*] [h3]Animations:[/h3]
[*] Fixed characters without cast animations that use attack animations as a fallback not waiting for the animation to progress before doing the effect.
[*] Fixed occasional single frame animation stutters when a characters animation state is changed.
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[h3]Items:[/h3]
[list]
[*] Fixed vowel movement spells not letting you submit with wildcarded submissions without the clouded glass eye charm.
[*] Fixed submissions involving the clouded glass eye charm ignoring keyboard input suggestions.
[*] Carbon copy now clears the word board after submitting.
[*] Fixed ironskin potion hover effect estimation always showing 8 regardless of fill level.
[*] Fixed the book of UWU not working with wildcards.
[*] Fixed the refresh button tooltip not respecting gold web charm derived items.
[*] Fixed a typo in the description of the gold web charm derived items.
[*] Non-word based spells now show the submission word on the cast selections screen.
[*] The copper retort now uses item crafting data rather than hardcoded data to decide what to do with potions.
[*] Fixed the black label courage potion setting enemies burn status to 10 instead of adding 10.
[*] Fixed damage estimations with curse of greed incorrectly implying it'll heal you when it wont.
[*] Fixed ligature tiles with no defined material that visually default to wood not being counted as wooden for effects, and scoring nothing except contributing to length multiplier.
[*] Fixed the gilded pommel not working.
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[h3]Charm of explosions:[/h3]
[list]
[*] Fixed crashing the game on use.
[*] Fixed effect happening before use animation finishes.
[*] Fixed hurting enemies with immunity.
[*] Fixed a typo in the fail tooltip if you try to activate when the enemy has burn immunity.
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[h3]4-heal spell:[/h3]
[list]
[*] Fixed triggering off 4 letter wildcarded inputs that could have matched but were specified by the player to be not-that.
[*] Fixed not allowing 4 of a ligature tile.
[*] Fixed the submit-4 bonus effects not working with wildcards.
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[h3]Words:[/h3]
[list]
[*] Corrected the definition of dividivi and added it to the trees dictionary.
[*] Added wristbones to both the regular and bones dictionary.
[*] Added various spellings of leukaemia, leukemic, and crown to the bones dictionary.
[*] Added broiler, broilers, broilings, coaled, flamelike, flamy, sinter, sintered, sinters, sintering, and sinterings to the fire dictionary.
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