V37: Warmfix

Sternly Worded Adventures

Sternly Worded Adventures is a roguelite word puzzle RPG inspired by Bookworm Adventures where you travel through a forested peninsula with Yorkshire-sounding place names fighting monsters with the power of words to uncover whatever dark secrets may be lurking beyond.

[h3]Achievements:[/h3] [list] [*] Fixed a typo in the 'Capitol' achievement description. [*] Fixed an error in the 'Mathematical' achievement description, stating it required more than 3 enemies, when it accepted 3. [*] Fixed some slightly pedantic missing apostrophes in the 'A source of magical knowledge' and 'Healing hands' achievement descriptions. [/list] [h3]Crafting:[/h3] [list] [*] Fixed crafting UI messages for persistent craft overlapping with headings. [*] Moved craft gold cost indicator onto the button like other costs. [/list] [h3]Interface:[/h3] [list] [*] Typing a character that isn't a letter or punctuation will no longer select wildcards. ([i]This also fixes pressing item shortcuts selecting wildcards, and said wildcards being given invalid undisplayed number values instead of letters.[/i]) [*] Fixed player health estimation not accounting for bleed weak. [*] Fixed the game getting stuck in an infinite loop if you backspace during the submit animation. [*] [h3]Animations:[/h3] [*] Fixed characters without cast animations that use attack animations as a fallback not waiting for the animation to progress before doing the effect. [*] Fixed occasional single frame animation stutters when a characters animation state is changed. [/list] [h3]Items:[/h3] [list] [*] Fixed vowel movement spells not letting you submit with wildcarded submissions without the clouded glass eye charm. [*] Fixed submissions involving the clouded glass eye charm ignoring keyboard input suggestions. [*] Carbon copy now clears the word board after submitting. [*] Fixed ironskin potion hover effect estimation always showing 8 regardless of fill level. [*] Fixed the book of UWU not working with wildcards. [*] Fixed the refresh button tooltip not respecting gold web charm derived items. [*] Fixed a typo in the description of the gold web charm derived items. [*] Non-word based spells now show the submission word on the cast selections screen. [*] The copper retort now uses item crafting data rather than hardcoded data to decide what to do with potions. [*] Fixed the black label courage potion setting enemies burn status to 10 instead of adding 10. [*] Fixed damage estimations with curse of greed incorrectly implying it'll heal you when it wont. [*] Fixed ligature tiles with no defined material that visually default to wood not being counted as wooden for effects, and scoring nothing except contributing to length multiplier. [*] Fixed the gilded pommel not working. [/list] [h3]Charm of explosions:[/h3] [list] [*] Fixed crashing the game on use. [*] Fixed effect happening before use animation finishes. [*] Fixed hurting enemies with immunity. [*] Fixed a typo in the fail tooltip if you try to activate when the enemy has burn immunity. [/list] [h3]4-heal spell:[/h3] [list] [*] Fixed triggering off 4 letter wildcarded inputs that could have matched but were specified by the player to be not-that. [*] Fixed not allowing 4 of a ligature tile. [*] Fixed the submit-4 bonus effects not working with wildcards. [/list] [h3]Words:[/h3] [list] [*] Corrected the definition of dividivi and added it to the trees dictionary. [*] Added wristbones to both the regular and bones dictionary. [*] Added various spellings of leukaemia, leukemic, and crown to the bones dictionary. [*] Added broiler, broilers, broilings, coaled, flamelike, flamy, sinter, sintered, sinters, sintering, and sinterings to the fire dictionary. [/list]