v2.6.1, v2.6.2 and v2.6.3 - minor patches

Hero's Hour

A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.

Here are the patch notes for the various minor updates. v2.6.1 was only live on beta - v2.6.2 was released a couple of days ago, and v2.6.3 is a small hotfix patch on top of that. v2.6.1 Fixed a rare bug where an obelisk would generate an obelus ON TOP of the buried treasure Scrying achievement text now reads "Find an obelisk treasure with no clues apart from the first obelisk" Fixed a bug that might cause a boat or a resource to be generated on top of a coastline even when there was an empty tile available Rearranged credits so all of them are visible Added some new community credits and updated publishing credits Credits are now larger and better spaced Removed debug feature that made artifacts draw lines to other artifacts of the same set when holding backspace Fixed a crash related to defeating hostile pirates Fixed a crash that would occur when entering a battle while being tabbed out of the game Fixed a bug that would make units flee more rarely unless you held your cursor above the HUD at the top of the screen Fixed the placement of tooltips that just move a bit above the top of the screen to not be cut off at the top Fixed a bug making the "Skilltrees: Off" advanced map setting a bit more random than intended Fixed a typo that made Fus Sofu and Kop Laka not start with the right spell (Summon Seastar) Fixed various issues with custom modded units using sprites larger than 24x24 Added some code to make sure that hero units that respawn after death have the correct color and angle Fixed several issues with random events not occuring correctly during battle, which would, for instance, make all AOE projectiles land in the same spot, or make boats suddenly move strangely during naval combat Fixed the behaviour of swimming units with ranged attacks. Units can no longer use ranged attacks while swimming Swimming units now spend less time under water before jumping back up onto the ship Slightly increased width of Town UI window Made sure the Summoning Circle will not create units that should not be created by random effects Increased the size of Wyvern Reworked Reviving Legend achievement to now require 5 artifacts of a single set Fixed the Ancient Power achievement to now correctly trigger at 3 artifacts of a single set Fixed a rare situation where checking for abilities in custom scripting would lead to a crash Fixed unitskins breaking across mods in case canvas extension is used by a single mod Fixed a rare bug with backwards compatibility for corrupted saves, which would make the game crash whenever the player pressed the Load button Made sure that Hostile Pirates would generate unique heroes and armies instead of rerolling the same results again and again You may now place Rogue towns using the tilemap editor You may now place settlements using the tilemap editor Improved the display of what towns are available in the tilemap editor Using mods will now always export unit group .pngs, even if not using unit group mods (since unit mods might also go into unit groups on their own) Fixed an issue that made neutral unit mods not correctly add to the right unitgroup when using Rogue Realms Faction mods now correctly add Hero Class lore to their classes Fixed rare issues where a hero would get the wrong entourage units when having a specialty unit that had no unit groups - now Puk Aro, for instance, will no longer gain Great Hydra as entourage units Made sure that faction heroes will use faction units for entourage units if their specialty unit did not belong to any unit group Amtio now represents the Carrion unit group, and Fromage now represents the Pond unit group Fixed an issue that would sometimes delete artifacts in the hero's inventory Fixed a bug with Tailtoads fighting against Fireflies that could make the game hang forever Fixed Tailtoads' death animation Fixed a bug causing corpses to not reach the final frame of their animation when playing at 2x battle speed Fixed a bug causing spell casts to sometimes fail when holding your mouse above a unit while selecting the spell from your spellbook and also your resolution was low Improved the casting of Firegating and Firetrapping Fixed a typo that prevented the flying unit air drop and teleswapping unit abilities from working Fixed a bug related to achievement unlocking that would slow down large maps tremendously in the late-game Fixed a bug related to flying units getting stuck on the top, bottom or right edge of combat during naval battles Fixed living units' aura colour being coloured the wrong colour Fixed units occassionally moving strangely during naval combat Fixed unit corpses not moving along with their boats Fixed swimming units occassionally moving at supersonic speeds Increased the size of the naval combat battlefield and reduced the distance between the boats at the start of battle Fixed a bug that made the right-side units during naval combat not be placed correctly at the start of battle Losing skill points in Tactics, Mastery, Bodyguards and Oligarchy now correctly changes command, proficiency and entourage Fixed a bug that made Entourage and Proficiency gain from Mastery and Bodyguards doubled Reduced the frequency of Snowbeard and Tailtoad projectiles will freeze the enemy unit Midas Touch now applies via Snowbeard and Tailtoad projectiles, as they should Fixed a rare bug which could crash the game when playing on very large battlefields without any enemies left and using units with infinite range Fixed the following spells which could make immobile units move: Swift Retreat, Army of Giants, Gigantism Fixed the following effects which could make immobile units move: Echoes artifact set bonus, Chemun tea, Swiftness skill, Rallying, Combat skill (only relevant for modding) Made the following unit effects no longer make immobile units move: Fast, Light, Flimsy, Flying, Mutation Switched position of Dragonking and Blight Ritual for RR Puk Aro skilltree Magmoles are now significantly stronger Mirrored game files for units now accurately depict the units' stats Fixed names for some rogue dwellings being switched Fixed priority of modded heroes spec units when two units have the same name Updated art for the Arachnian as well as most of the new Ants introduced in v2.6.0 v2.6.2 Fixed a rare bug that could cause a crash when playing as Tide, not having any pearls, and using the Classic town screen Fixed a crash related to the updated Teleswap ability scripting Fixed an issue with faction mods that would occassionally make hero portraits for the 5th and later added faction have wrong portraits used Fixed an infinite stall bug caused by Snowbeards fighting against low-tier enemies Reduced the frequency of Snowbeard and Tailtoad projectiles will freeze the enemy unit EVEN MORE Fixed a bug that would occassionally crash the game when a hunted hidden beast was about to respawn Fixed Reveal full map not working correctly for hotseat v2.6.3 Fixed a crash that led to faction mods being unplayable for non-English language games If mods crash the game before reaching the main menu, they now get automatically turned off next time you open the game Changed unit edit mods to now be able to just edit a few attributes without causing a crash Patience achievement now just requires winning on the Patience map - the time limit is removed because it led to a lot of issues