V2.2.3 Patchnote

Hero's Hour

A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.

[h3]IMPROVEMENTS[/h3] [*] optimisations to battles with large numbers of units - there should be ~15% less FPS drop [*] Oligarchy now has a less severe reduction in fieldable army size, especially noticeable for higher ranks [h3]BUG FIXES[/h3] [*] fixed a bug relating to War Clowns [*] fixed the Taunt ability not working correctly [*] fixed the Skirmishes screen showing wrong numbers [*] fixed a rare bug related to custom artifacts [*] fixed an issue with custom script with() function [*] fixed an issue with custom script unit_transform() function [*] fixed an issue with custom script unit_skin_pack() function [*] fixed a bug that made the AI not conquer Palaces [*] changed the description of the Graveyard vault to be more accurate [*] fixed a crash relating to using the soul beacon with sound turned off [*] fixed a bug making it so that tooltips for units during battle displayed outside of the screen for low resolution monitors [*] fixed a bug affecting the display of tooltips too far to the left of the screen in case their header width was larger than their text width and their original placement would put them above the top of the screen [*] fixed a crash relating to using mods that added artifacts in non-English [*] fixed a crash relating to using mods that added artifact sets in non-English [*] Delirium will no longer always take part in the main menu background battle [*] heroes can no longer have negative movement [*] fixed a crash related to bloodwarping and modded neutral humanoid units [*] fixed a bug that made games started from custom tilemaps not able to save [*] Rain of Frogs and Frog Torrent spells now create 20% more frogs [*] fixed a crash bug relating to feared units during naval battle [*] fixed a camera glitch during naval battles related to unit ability Insensate [*] units that fall into water now lose immunity and insensate immunity [*] fixed a bug that caused dead heroes using unit skins to turn invisible [*] fixed a bug that made using Devour during Week of Invasion give +5 attack [*] fixed some bugs relating to combat camera in cases where few permanent units are in battle [*] minor optimisation of combat speed by changing how the combat camera operates [*] fixed an unknown save corruption bug [*] fixed a graphical only bug in the options menu in main screen if text is on screen [*] fixed a bug that allowed you to create units for free at monuments [*] fixed an issue with the lexicon becoming unaligned after clicking to display a mercenary hero skill tree [*] fixed AI heroes leaving a boat on land when using town portal to defend their town [*] fixed unavailable spells being part of the lexicon spellbook and blocking the achievement for collecting 95% of spells [h3]MODDING[/h3] [*] neutral modded heroes can now be selected from the hero selection screen [*] modded faction town build grids now use a seed based on the name of the faction instead of based on load order [*] modded faction town build grid's seed can now be changed using a number in Seed.txt file in the faction folder [*] custom projectiles can now be set to fly straight if they have straight as part of their name [*] faction mods can now put their unit files into a subfolder named Units and hero files into a subfolder named Heroes [*] neutral heroes which use heroclasses from factions now more accurately work like normal faction heroes [*] the following new custom scripting functions are added: - string() - other() - saving() - init() - variable_exists() [*] large amounts of neutral modded units now display better in custom skirmishes