v2.2.1 Patchnote

Hero's Hour

A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.

Hello everyone! We pushed a patch following yesterday's update. Here's the list of what's been done! : [h3]v2.2.1 changes :[/h3] [list] [*]Fixed music quality of several tracks [*]Fixed a bug related to how the AI hired units, which confused which dwellings were built [*]Fixed a bug that disallowed AI to recruit the alternate units [*]Adjusted the number of units given to high level roaming heroes to be less absurd [*]Fixed a bug related to Hardcore difficulty and end-of-week effects [*]Fixed Shadowcasting and Shadowcloning being switched [*]Fixed a bug related to using custom artifact effects [*]Fixed a bit of English in the translated description of some special weeks [*]Improved performance (slightly) for people who play without sounds [*]Allowed for custom spells to change the effective spellpower of its effects [*]Fixed a bug that made Tainted mines draw twice and on top of the floating crystal [/list]