v2.01 Online lobby now LIVE! (Dec 7th)

BlazBlue Centralfiction

Combining a 2D fighting game with a visual novel, the BlazBlue series continues on with massive fan support! The latest installation, BlazBlue: Centralfiction, serves as the ending to the Azure Saga, revealing the hidden truth of the world!

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28520277/ba21a7d934e26733550b5ba9c789ccba60bd015b.png[/img] The much anticipated Online Lobby is now LIVE! You can now access the Online lobby feature via Network Mode! The Online Lobby is a network feature which allows players to join to a universal lobby to interact with other players from all over the world using their custom avatars. *Please note that online battles are still ultimately peer-to-peer connection based. We have also carried out the following bug fixes to date. We deeply apologize for all the inconvenience caused: - Fixed all of Jubei related contents - Fixed all noted v2.00 UI misalignments - Fixed all noted v2.00 display and text issues - Squished some bugs causing the game to crash upon specific actions performed in battle. - Slight adjustments were made to certain characters which were found to have erratic behaviors during specific actions, as follows: [b][/b] [list][*]Form TWO: Demon Fox in air (214B) Fixed an issue where the move does not execute properly in specific circumstances. [*]Divine Form (236D or 214D in air) Fixed an issue where the move does not execute properly in specific circumstances. [*]Fissuring Slash (in Immovable Object: Lotus) (236A) Fixed an issue where the move does not execute properly in specific circumstances. [*]Fissuring Slash in air (236A) Changed attack property from Mid to High. [*]Twin Guardians: Mourning Shore (236236D in air) Changed attack property from Mid to High. Fixed an issue where Jubei cannot follow-up with more attacks upon Rapid-Cancelling at a specific timing. [*]Shiranui: Steel (D after Immovable Object: Lotus) Allows for input buffering now. Fixed an issue where Jubei was able to perform the move more than once while in a single jump state. [/list] [b][/b] [list][*]n to infinity (Astral Finish) Fixed an issue where Arakune turns translucent in certain circumstances after the move has ended. [/list] [b][/b] [list][*]j.D Fixed an issue where Bullet was able to perform the move more than once while in a single jump state. [/list] [b][/b] [list][*]Megalith (214A) Fixed an issue where the game would crash upon performing this move in a very specific scenario. [*]Dancing Dual Kick (236B) Fixed an issue where certain parts of the move's special effects remain on the screen upon doing specific actions. [/list] Thank you for your patience. Please enjoy your play.