Combining a 2D fighting game with a visual novel, the BlazBlue series continues on with massive fan support! The latest installation, BlazBlue: Centralfiction, serves as the ending to the Azure Saga, revealing the hidden truth of the world!
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28520277/ba21a7d934e26733550b5ba9c789ccba60bd015b.png[/img]
The much anticipated Online Lobby is now LIVE! You can now access the Online lobby feature via Network Mode!
The Online Lobby is a network feature which allows players to join to a universal lobby to interact with other players from all over the world using their custom avatars.
*Please note that online battles are still ultimately peer-to-peer connection based.
We have also carried out the following bug fixes to date. We deeply apologize for all the inconvenience caused:
- Fixed all of Jubei related contents
- Fixed all noted v2.00 UI misalignments
- Fixed all noted v2.00 display and text issues
- Squished some bugs causing the game to crash upon specific actions performed in battle.
- Slight adjustments were made to certain characters which were found to have erratic behaviors during specific actions, as follows:
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[list][*]Form TWO: Demon Fox in air (214B)
Fixed an issue where the move does not execute properly in specific circumstances.
[*]Divine Form (236D or 214D in air)
Fixed an issue where the move does not execute properly in specific circumstances.
[*]Fissuring Slash (in Immovable Object: Lotus) (236A)
Fixed an issue where the move does not execute properly in specific circumstances.
[*]Fissuring Slash in air (236A)
Changed attack property from Mid to High.
[*]Twin Guardians: Mourning Shore (236236D in air)
Changed attack property from Mid to High.
Fixed an issue where Jubei cannot follow-up with more attacks upon Rapid-Cancelling at a specific timing.
[*]Shiranui: Steel (D after Immovable Object: Lotus)
Allows for input buffering now.
Fixed an issue where Jubei was able to perform the move more than once while in a single jump state.
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[list][*]n to infinity (Astral Finish)
Fixed an issue where Arakune turns translucent in certain circumstances after the move has ended.
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[list][*]j.D
Fixed an issue where Bullet was able to perform the move more than once while in a single jump state.
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[list][*]Megalith (214A)
Fixed an issue where the game would crash upon performing this move in a very specific scenario.
[*]Dancing Dual Kick (236B)
Fixed an issue where certain parts of the move's special effects remain on the screen upon doing specific actions.
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Thank you for your patience. Please enjoy your play.