v2.0 - Content Update + Console Ready Launch Patch!

Velocity Noodle

Master the art of lightning-fast noodle delivery in this challenging 2D platformer. With deadly traps, a range of moves to master, including teleportation, and trophies to unlock, are you ready to become the ultimate noodle delivery master?

Hello everyone! We have a major update today. Firstly, as you may have noticed, the game now has a publisher! Top Hat Studios has partnered with Shotgun Anaconda to help with the title, including bringing the game to consoles (of which it will be going live as of today, 4/27!!). However, in the mean time, we've had a celebratory discount running for the title. As of today, to coincide with the console launch, we've also rolled out a 2.0 OVERHAUL PATCH! This patch is pre-existing on consoles, and was implemented here for all versions to match each other universally. The patch notes can be found below: [b]MAJOR ADDITIONS:[/b] [list] [*] New "Hard Mode" chapter: 16 brand new levels + new level mechanics! [*] 32 new chopsticks to collect in the hard levels [*] New Heart collectables added: beat levels without taking damage to get a noodle heart [*] New animated, anime-style pixel portraits for all dialogue! [*] Improved existing levels: Adjusted difficulty of early levels creating a better difficulty curve, added killzones to levels that were missing them, graphical fixes for tilemaps, + various level bugs have been fixed [*] Improved speedrun counter, now shows times correctly and more clear - accessible through options [*] Added 5 languages (6 now exist, including english) [/list] [b]BUG FIXES[/b] [list] [*] Better controller support: Improved controller detection fixing edge cases, added better controller UI in menus and in-game, + fixed button inputs not triggering correct actions [*] Pause screen correctly pausing player actions and in-game effects [*] Bosses correctly avoid attacking player in tight spaces [*] D.R.O.N.E. boss keeps attacking player instead of stopping [*] Improved background shaders fixing micro stutters and fps drops [*] Improved Camera tracking: now catches up to player quicker, camera LERP can be turned off in settings if player prefers to have a locked view [*] Player collision for bounce pads improved to avoid being forced into walls [*] Clear button input between screen transitions to avoid ghost input [*] Various performance improvements(300+ lines of code adjusted), should run much better on lower end PCs [*] Various graphical fixes [/list] We hope you all enjoy the new additions!