LAST DAY TO GET 10% OFF + V1.1.2

Velocity Noodle

Master the art of lightning-fast noodle delivery in this challenging 2D platformer. With deadly traps, a range of moves to master, including teleportation, and trophies to unlock, are you ready to become the ultimate noodle delivery master?

How cool is it that it's already been a week? Thank you to everyone that bought, reviewed, did videos, streamed, tweeted etc! We are a nice little noodle club here :) If you haven't joined, there's ONE MORE day to get 10% off, so hurry! During this week, there have been 4 patches adding features optimized and fixed bugs. More is coming; as promised before, there will also be free content updates with more levels coming very soon. [img]https://i.imgur.com/YEdfP3L.gif[/img] [list][b]Engine[/b] [*]Improved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general. [*]Tons of optimization throughout, should improve performance for lower-end PC 10-20%. [*]Fixed collision mask and death boxes in various levels [*]Background and obstacle assets are more clear. [*]Changed backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs. [*]More optimization of redundant code, improving performance [b]Player[/b] [*]Player hitbox is now smaller when colliding with spikes to avoid damage taken from the sides too early. [*]Player resets side movement when no keys are pressed even while airdashing [b]Options[/b] [*]More scaling options, previously it was locked at 3x the window size. Now it goes up to 5. [*]Dedicated fullscreen options. Previously fullscreen was possible by maximizing game window, now there is a toggle in the Options menu for borderless fullscreen. [*] Smoothed out camera values to make it more stable, feel free to feedback on this if its better or worse [*] Added an option to lock camera on player, this removes all LERP and movement, locking the player in the center [*]You can't bind the same key twice. Note, if you do mess up your controls, either hold P on rebind screen or edit the keybind.ini in the game folder. [b]Minor[/b] [*]Controller HUD icon should now disappear correctly when skipping dialogue. [*]Correct sound effect is played on certain booster belts[/list] [*]Debug window was shown during level generation [*]Removed debug button to instantly beat level [*]Fixed bug where you couldn't throw sword in levels with no teleport boxes [*] Fixed bug introduced by last patch that triggered multi-jump when wall jumping [*] Fixed bug introduced by last patch that didn't restore movement if you restarted a level after you hit the goal [*]Fixed a bug that spawned your thrown sword too far back resulting in you teleporting to the same teleportation point over and over. [*]Rare bug where you couldn't finish the level and restart [/list] Thank you everyone and keep the feedback coming :)