Master the art of lightning-fast noodle delivery in this challenging 2D platformer. With deadly traps, a range of moves to master, including teleportation, and trophies to unlock, are you ready to become the ultimate noodle delivery master?
How cool is it that it's already been a week? Thank you to everyone that bought, reviewed, did videos, streamed, tweeted etc! We are a nice little noodle club here :) If you haven't joined, there's ONE MORE day to get 10% off, so hurry!
During this week, there have been 4 patches adding features optimized and fixed bugs. More is coming; as promised before, there will also be free content updates with more levels coming very soon.
[img]https://i.imgur.com/YEdfP3L.gif[/img]
[list][b]Engine[/b]
[*]Improved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.
[*]Tons of optimization throughout, should improve performance for lower-end PC 10-20%.
[*]Fixed collision mask and death boxes in various levels
[*]Background and obstacle assets are more clear.
[*]Changed backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.
[*]More optimization of redundant code, improving performance
[b]Player[/b]
[*]Player hitbox is now smaller when colliding with spikes to avoid damage taken from the sides too early.
[*]Player resets side movement when no keys are pressed even while airdashing
[b]Options[/b]
[*]More scaling options, previously it was locked at 3x the window size. Now it goes up to 5.
[*]Dedicated fullscreen options. Previously fullscreen was possible by maximizing game window, now there is a toggle in the Options menu for borderless fullscreen.
[*] Smoothed out camera values to make it more stable, feel free to feedback on this if its better or worse
[*] Added an option to lock camera on player, this removes all LERP and movement, locking the player in the center
[*]You can't bind the same key twice. Note, if you do mess up your controls, either hold P on rebind screen or edit the keybind.ini in the game folder.
[b]Minor[/b]
[*]Controller HUD icon should now disappear correctly when skipping dialogue.
[*]Correct sound effect is played on certain booster belts[/list]
[*]Debug window was shown during level generation
[*]Removed debug button to instantly beat level
[*]Fixed bug where you couldn't throw sword in levels with no teleport boxes
[*] Fixed bug introduced by last patch that triggered multi-jump when wall jumping
[*] Fixed bug introduced by last patch that didn't restore movement if you restarted a level after you hit the goal
[*]Fixed a bug that spawned your thrown sword too far back resulting in you teleporting to the same teleportation point over and over.
[*]Rare bug where you couldn't finish the level and restart
[/list]
Thank you everyone and keep the feedback coming :)