v1.8 - UI Items & Animations

Dirge

Band together with up to 4 friends to confront paranormal monsters. One player can take on the monster role to hunt the investigators. To win the game, you must survive long enough to accomplish all of the tasks to defeat the monsters. Step out of the shadows, no more running & hiding. Fight back!

Our latest update brings animations so slick they'll make a zombie do the moonwalk! The map screen now has more animation than a Friday the 13th marathon, while your journal screen practically writes itself with its new, lively movements. And don't worry, your notes won't be left out—they're bouncing and jittering like they've seen the ghost of games past! Dropping items now comes with a dramatic flair, as if they're diving off the set of a horror flick. Those gun cabinets? They've got custom animations so smooth, even Dracula would be impressed with their finesse. We know new players can feel like they've been tossed into a Wendigo's lair, so we've added a guided tutorial to hold your hand through the horrors. We've also tweaked the minion settings to be as clear as a vampire's reflection (or lack thereof). Fall damage is now a little less punishing—think of it as landing on a pile of soft, fluffy bat wings. We've adjusted sprinting so you can run like you're being chased by Jason Voorhees himself, and torches and flashlights now last longer, giving you more time to light up the dark and less time to feel like you're in the Blair Witch Project. And for those who love dropping their twigs into blight trunks (you know who you are), the process is now smoother than a ghost's glide. We've exorcised some bugs and optimized our spooky setting with Unreal Engine 5.4—because even our code needs to look like it's straight out of a horror masterpiece. Kiyoshi's animations no longer look like he's been possessed by a poltergeist, and we've fixed various issues that were haunting our Dirgelings' experience. So, whether you're reloading in the heat of battle or just admiring the eerily beautiful landscapes, expect a smoother, scarier, and more thrilling adventure. Gear up, Dirgelings, and dive back into the darkness—your next spine-tingling encounter awaits! Don't forget to follow us on social media and check out Dirge on Steam for more ghostly updates! 🎃👻 [h2]Additions[/h2] [list] [*] Added map item and animation when you're on the [b]Map[/b] screen. [*] Added journal item and animation when you're on the [b]Journal[/b] screen. [*] Added notecard item and animation when you're on the [b]Notes[/b] screen. [*] Added drop animation when dropping items/weapons. [*] Added custom animation for opening lower gun cabinet doors. [*] Added road block decor to Quetico as newer players didn't realize a fallen tree means you can't go here. [*] Disarming trunk trap now gives twigs. [*] Reusing the same input for multiple actions now has warnings in controls screen. [/list] [h2]Changes[/h2] [list] [*] Brand new players are guided to tutorial as the game is often overwhelming for new players. [*] Reworked "Minion Multiplier" and "Minion Respawn Rate" to instead say "Enemy" with more descriptive tooltips using "Scale/Time" respectively. [*] Slightly reduced fall damage to be a little more forgiving. [*] Adjusted sprinting from -7.5/s to -5/s stamina (Thanks [url=https://steamcommunity.com/id/LittleQt/recommended/1374580]Qt[/url]!) [*] Changed full screen message font to be a little easier to read for long text. [*] Slightly increased door, drawer, lid (articulator) animation speeds. [*] Torches now light up more area and use less fuel [*] Flashlights regular drain is now halved (so they last twice as long) [*] Improved messaging around twig placement into blight trunk. [*] Added valor case as notable actor in map. [*] Added broken car to back of Hillview. [*] Increased length of Rev attack boxes slightly. [/list] [h2]Optimizations[/h2] [list] [*] Upgraded to Unreal Engine 5.4 [*] Removed some unneeded property binding functions. [*] Switched many movable lights from Cascaded/Cuebmap Shadow Maps to Distance Field Shadows. [*] Added attenuation to door meta sounds that lacked them. [/list] [h2]Fixes[/h2] [list] [*] Reworked Kiyoshi's look up/down animations so his hand doesn't look janky as F. (Thanks J&H Jack) [*] Fixed bug where if you remap a key multiple times previous selections were not cleared out. (Thanks MaupyGaming!) [*] Fixed hitching when clicking edges of screen in escape menu while in lobby. (Thanks MaupyGaming!) [*] Fixed ammo display counts in Polish & Dutch. [*] Added flashlight hotkey to AI Wraith. [*] Removing collisions on asylum bush as it blocks easy navigation. [*] Adding blocking volumes in all maps in places where you could escape as a spooktater (Thanks DanielFrh!) [*] Removed floating rock in Quetico between tents & lodge. (Thanks DanielFrh!) [*] Reworked articulator opening logic with current/target states to help with high latency clients get smoother animations. [*] Fixed bug where articulators would hang partially open if the animation was interrupted. [*] Fixed bug in credits screen not showing streamers, testers, contributors. (Thanks MaupyGaming!) [*] Improved animation transition states when aiming, firing, reloading in and out of Aim Down Sight (ADS). [*] Fixed bug where "YOU DIED" text wouldn't disappear when spooktating. [*] Fixed spacing between paintings and walls. (Thanks DanielFrh!) [*] Fixed bug where you could take damage if you vaulted through a window. [*] Wraith can no longer see footstep VFX while in shadow realm. [/list] [b]Version:[/b] 1.8 [b]Build:[/b] branches/Dirge_v1.8-DirgeSteam-UE_5.4-Shipping-462-9006