V1.5 is HERE!

OK!! TOKYO WARFARE 1.5 is finally here! >> [img] https://media.giphy.com/media/l0IygthEM20Y7kDJK/giphy.gif[/img] https://www.youtube.com/watch?v=breg6Fx9Gq8 This update is the most massive to date featuring a landslide of content [h1] VEHICLES [/h1] [b] --3 new factions, DE, US, UK !! --22 new vehicles!!  --WWII tanks --New vehicle types: SPAAG, APC [/b] Complete list: -Morser Karl -Jadtiger -PanzerII -PanzerIV -PanzerVIII Maus -TigerI -TigerII -Type87AA -Type89 -BMD3 -BTR80 -SA19 -KV1 -KV2 -T34 -T35 -Challenger2 -Chieftain -Cromwell -M1A -Stryker -Sherman [h1] MAPS[/h1] NEW Desert map: Smoky Freedom NEW Urban style map: Industrial District Arena map rebuilt Desert map variant. [ since 1.505q] [h1] VISUALS[/h1] Better shaders (optional) Realistic particles (optional) i-Tron mode Upgraded motion blur Upgraded FXAA Dynamic depth of field [h1] CAMERA[/h1] Smoother external cámera with configuralbe parámeters [h1] AUDIO[/h1] Event annoucners, First blood,double kill... Male & Female announcers. Volume control for announcers. Largely extended SFX. [h1] MENUS & UI[/h1] Upgraded online menu Upgraded player and AI menus Upgraded runtime UI. Several other improvements [h1] ONLINE[/h1] CO-OP mode Upgraded code for performance increase Upgraded code for stat management [h1] MISC[/h1] Nerfed machineguns New fire system for hi fire ratio guns/machineguns Auto recover wen you flip your tank FPS style camera mode Occlusion Culling Upgraded to latest SteamVR version [h1] FIXES[/h1] wiggle wiggle wiggle camera gone* Many, many, Many, many minor upgrads and fixes. [h1] DETAILS[/h1] [b] VEHICLES[/b] More vehicles has been a demand like from day 1, a titanic effort has been made to try to satisfy the need of such. The actual wide range of vehicles makes the battles really different one from another, and each vehicle has its point so each one its meant to be played rather than being an excuse to move to a higher end one. As a rule, WWII tanks will struggle against modern MBTs while some of the higher tier have yet something to say in a modern tank battle, not to talk against APCs and SPAAGS. Its not only the models but the sounds, each vehicle has its own inspired in real world vehicle engines and cannons! Remember there are 2 turret modes and the fastest and craziest vehicles might be more confortable to be played with non angle hold turret mode. [b] MAPS[/b] This update comes with some new awesome maps, the classic arena while will retain its crazy open field battles, features an upgraded environment which will lead in the future to some unique features. The urban industrial map offers a unique style and layout which fits better to WWII tanks, while there are no restrictions. Constant firefights are achieved with about 10 units in the field. Try not to choose multiple BIG vehicles for this map. This maps is really cool too to be surfed in FPS camera mode as a number of buildings allow to get inside and into the roofs. The desert map is the biggest map of the game, designed with modern MBTs and fast modern vehicles in mind. Offers great visuals and great performance too, allowing to have up to 14 AI and graphics to the max for most of hardwares, some might be able to enable glow too as in nature maps it is less demanding. As you maight have noticed its inspired in the Kuwait invasion by Iraqi army, 90s stuff. Theese maps have been moved to the bonus maps section in the menu so that are kept aside form the Japan themed maps. [b]VISUALS[/b] In this update the visuals are pumped in many ways, the game by default comes with all goddies enabled but the realistic particles, give theese a go by enabling from options menu, if you want the legacy look simply check the SD preset. Further a new visual mode has been added, the I-tron which you'll find familiar with as you see it. [b] MULTIPLAYER[/b] A largely requested feature has been added, co-op, in the create game menu, enable ai bots checkbox and setup online bots, once you're done enable desired factions for each team. The multiplayer traffic use has been reduced to about a third which should ressult in an smoother experience. The previous data interpolation method has not be touched tho. Please report any performance issues, I've ideas to further improve te actual methos. The way the stats are managed is now more robust, yet I've an idea to further improve it. [h1] KNOWN ISSUES & LIMITATIONS[/h1] The deployement of 1.5 will take some days yet as some issues and media material is made, you can follow theese on the discussion board. Despite the limitations and such, just to let it clear, Ican tell you the build is a blast. But hey, grab your copy and judge by yourselves!! I've worked extremelly hard for this update, I need a break. Enjoy!! Try it and share your thoughts!!! pd. I'll upgrade announcement with screenshots in a couple of days, as I said working flat out for so long has let me kinda knackered.