Woah, 12 months since the release!! The ones aboard since 0day will remember how harsh the landing on steam was. During a week or two saw the sun rise all every day :D
As you may remember the performance in sales of V1.5 was going to define if the project's future. I gave it all with 1.5 and IMO the game made a big step ahead. The Summer Sale was not bad but I burnt a pile of cash in adds so return is going to end up being quite minimal, yet, the sales since 1.5 are taking off and is not just the summer sale but afterwards, theese are bringing a bunch of players every day.
Still, if you put together all the returns it would be better for me to go flip some burgers to some random greasy restaurant but I'm commited to extend Tokyo Warfare to the max, even more now with sales on the rise. To get you ppl an idea with how much sales pumped latelly pretty much a third of sales have been made on the last month, this is a clear signal that I must keep working hard or even harder.
T.W is my first game, I left an civil engineering career for this, I've learned A LOT in not much time, now I feel much more skilled to face the challenges ahead and as I did till today will give it all to keep the game amusing.
I want to specially thank all the people that has worked close to the project, creating art and assets and to all of you who have supported it spreading the word or by grabbing a copy. THAAAANKS!
Whatever...1.52
-MAPS New bonus map based on German countryside.
-FIXES JP audio voices when damaging enemy unit where flawed (since 1.51)
https://youtu.be/SnfEBgo21uc
Notes. The new bonus map is ALMOST finished, lacking some polishing on terrains and navigation meshes. Spect some occasional crazy behaviour due to this but overall it runs great. I've decided to release because I NEED a summer break asI feel I've not had a one since reléase, so better you can enjoy it already tan wait longer.
This is first time to feature traffic, hope you like the feature, if so I'll extend it with new vehicles and FX.
EDIT: Forgot to mention that you may whant to dissable anime lighting on the new map as some minor artifacts could appear.
EDIT2:SSAO darkens a bit too much parts of the new map, this is probably due to some ground textures missing normal map, you may consider dissabling it for now on that map.
Awesome stuff ahead such as missiles, skins editor, new servers with extra online performance, Akihabara map.... things... and much moar.
I know new Japaneese maps are takin long, but this is for a good reason. Will write about this on the fórums.
As allways, if you like the game, please recommend on Steam :D
Stay tuned and see you in the battlefield!!
Best.
T.W Dev