Here we're again!!
[h1] NEW[/h1]
[list]
[*]GAMEPLAY Missiles
[*]GRAPHICS Thermal vision
[*]GRAPHICS Upgraded visuals & new filters
[*]AUDIO new 5 Metal , 5 new J-pop & 4 new WW1 era tunes
[*]MENU options accesible form main menu
[/list]
[h1] Fixes & changes[/h1]
[list]
[*] (1.531) XBOX 360 input fixed and full remap
[*]Oi Terminal map is now complete
[*]Bagger Länder map is now complete
[*]Critical damage fx showing again
[*]Music pauses on death instead of stop
[*]Meshes--> M1 7th wheel, maus secondary cannon flipped
[*]Simplified tank selection without categories
[*]Online max players raised to 10
[*]Multiple fixes in MP
[*]Many minor changes & fixes
[/list]
[h1] COMMENTS [/h1]
[b] Visuals [/b]
All the visual modes have been upgraded and tweaked to get the best of each map. A visual filter manager has been built for that purpose in order to manage this properly.
-Legacy SD mode is now an Anime mode and as it name says mods the visuals so it feels like it.
-Former manga mode has ben BASTLY upgraded and now comes in two manga modes, second one being more sharper than the other.
-HD mode is also fine tuned to get best visuals, usually it comes in pair with the new anime lighting, anime lighting retains the legacy mode and a new auto mode that loads values depending on the selected map. The new anime lighting uses nearby objects to affect nearby areas colour and lighting, resulting in a nice visual outcome for both anime and HD modes.
-90s arcade mode has been modified to resemble more the classic arcade stations.
-New World War visual mode, it is recommended to pair with WW1 music station. It should go that way out of the box. This visual mode works best with nature environments.
-UI is now affected by filters in some visual modes.
**Anime ligthing will get internally dissabled in some maps overriding menu selection for better visual output.
[b] Thermal [/b]
Requested a number of times it finally gets into the game. Press "R" to toggle thermal modet or "B" in the Xbox pad. This mode provides a more clear view of the battlefield, specially where a lot of dust is blocking your sight such can happen in desert maps.
[b] Missiles [/b]
Two types of missiles have been added. ATGM and Lock on Misisles. For vehicles equipped with missiles and a secondary gun such is the case of BMD, simply press the round change key to enter "missile mode" and fire missile with secondary fire input. Vehicles such Sa-19 have directly enabled the missile mode. For lock on missiles you need to set the target in the lock region and input secondary fire, UI will display diamond tgt when missile lock is achieved. To avoid abuse, there is a "reload" time. Missile equipped vehicles form other factions will be added in the future.
MISC
Multiple fixes and changes. Perhaps the most remarcable upgrades in menu are the simplification of tank selection and the options being accesible from it (finally! :D).
In regards to maps, Oi terminal has gone trough an in depth cleanup by completely redoing the container sets geometry and textures, container groups are now destructable. The guardrail meshes have been upgraded and should be easily run over. Fences should also be easily run over. Some new assets have been added such as ships and ambient sounds.
The Bagger Länder map is now finished, vegetation, wider bridges and overal polishing.
[h1] LETS PLAY MEET UP[/h1]
Remember that theese days a meetup to play online will be taking place
You can allways join directly the game lobby but I would recommend you join Discord server and enroll into fights in there as there may be private matches being setup.
[b] https://discord.gg/fNnaDqM [/b]
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EU región, lets play
FRI 13, 7 pm CET. (UTC+2)
US region, lets play
SAT 14, 3.30 pm ETC (UTC-4)
ASIA región, Tokyo Server , lets play
SUN 15, 7 pm JST (UTC+9)
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HAVE FUN!!
pd: I've not yet updated the credits but there is some art that I would like to credit
Red star flag: Premier Rik Latyeskov
Metal fm themes: DavidFau,DEgITx & Matty M
J-pop themes: GTK &nash music jp
WW1 themes Evil Mind Entertainment,