The world's been flooded. All you have left is your Super Raft Boat… and your friends! Work together to expand your raft while fending off the strangely violent (and wealthy??) creatures of the sea in this multiplayer roguelike shooter. Will your crew survive and reach the Final Island?
Hello Super Raft Boat Together players, and welcome to SRBT v1.4.0! Patch notes are listed at the bottom, but here's some other cool info!
[h2] SUPER CRYPT BOAT BUNDLE [/h2]
https://store.steampowered.com/bundle/42978/SUPER_CRYPT_BOAT/
Get both [i]Super Raft Boat Together[/i] AND [i]Crypt of the Necrodancer[/i] in this limited time bundle that will be available until July 15th. Two epic games, for such a great deal! Speaking of deals...
[h2] SUMMER SALE [/h2]
[img]{STEAM_CLAN_IMAGE}/43546955/fe18f79b8c43dcba512c66c1d8e8b2685bf77897.png[/img]
The summer sale has begun, and Super Raft Boat Together is 33% off! And with the bundles with Crypt and [i]Turnip Boy Commits Tax Evasion[/i], there's no better time to get this game and some other great ones during the sale.
[h2]THE DEMO RETURNS[/h2]
https://store.steampowered.com/app/1955340/Super_Raft_Boat_Together/
The Super Raft Boat Together demo is back! It's been super polished and will allow people try out the game before deciding to buy it. There's many things that are not available in the demo, the biggest being that there's only 3 areas (Clear Skies, Rough Waters, and Sea of the Damned), and after that is an endless kraken swarm. This gameplay loop makes it similar to Super Raft Boat Classic, but without the ability to loop.
[h2]FROGGY SWAMP[/h2]
[img]{STEAM_CLAN_IMAGE}/43546955/4879b985c1d5bfb13d48c430564a83c97af8b7b2.gif[/img]
Sea of the Damned now has an alternate biome, players can now travel to the Froggy Swamp! Here there are frogs, flies, turtles, and even a new boss, the Crocodile! This area now brings the total biome count to 9!
[h2]FREEZER[/h2]
[img]{STEAM_CLAN_IMAGE}/43546955/453ae550b285d2ef89c1a8c77dfdf220064ae239.gif[/img]
The Freezer has arrived and is now the main boss of Arctic Ocean! He also has another form, Electric Freezer, who appears in Electric Flow. Freezer can shoot regular bullets, and ice cube bullets that slows players and freezes rafts. His electric form also shoots electricity bullets that stun players. Are you tough enough to face this frozen menace??
[h2]Full Patch Notes[/h2]
[h3]New Biome: Froggy Swamp[/h3]
[list]
[*] Big Fly
[*] Small Fly
[*] Toad
[*] Frog
[*] Mushroom (Rock)
[*] Lump Head
[*] Pink Lump Head
[*] Turtle
[/list]
[h3]New Bosses[/h3]
[list]
[*] Crocodile
[*] Freezer
[*] Electric Freezer
[/list]
[h3]Music[/h3]
[list]
[*] Pantano de Sapo song added: plays during Froggy Swamp.
[*] Riptide song added: plays when fighting against Dolphin and Otter.
[*] Terrain-M song added: plays against Cooler and Freezer.
[*] Windbound - Alternate hub song that only starts playing after completing the Kraken Statue (always plays after the Kraken Statue completion cutscene).
[*] Hub songs now have a small moment of silence between each other before going into the next one.
[/list]
[h3]Changes[/h3]
[list]
[*] Electric Flow / Soda Sea / Vegetable Stew now all share the 4th biome slot, and that leads into Blood Sea.
[*] Chests, bottles, sailors, egg animals, and rescue barrels can now magnetize in water to players close enough. No more lost loot!
[*] Increased magnetization values for big and epic money bags.
[*] Compass bird's biome icons are visible without being in interactable distance.
[*] Cooler's strong soda bottles have blue warnings instead of red.
[*] In single player local UI, the build bar hammer icon pulsates when you have max rafts.
[*] Build bar in UI and on cursor is now brown instead of blue. Changes to different shade of brown when full.
[*] Increased time it takes for emote spawm warning to occur.
[*] Tutorial building sections are faster.
[*] Emote used count is added to full results screen.
[*] Soda Sea and Vegetable Stew must now be unlocked to be accessed.
[*] Players must now return to Raftport when beating the Kraken before completing the Kraken Statue.
[*] There's now small cutscenes for beating the Kraken the 2nd, 3rd, and beating the Super Kraken. (Previously there was only a cutscene for the 1st and 4th time).
[*] Fmod splash screen now also has Snoozeworks Logo, and a new background design.
[/list]
[h3]Enemy Changes[/h3]
[list]
[*] Dolphin will instantly submerge if it destroys enough rafts from a dash (can destroy more per phase).
[*] After looping, Dolphin will mix in spiky rocks during it's shoot attack. These destroy rafts.
[*] Narhwal knocks up players when it rises and destroys all rafts (including bumper rafts) while rising.
[*] Eels and Otter now destroy bumper rafts.
[*] Fish have been optimized more and should behave better when playing online.
[*] Small Krakens positions are clamped to stay a bit closer to the raft grid.
[*] Small Krakens will now shoot 2 shots in a row at Loop 1, and 3 shots in a row at Loop 2 and beyond.
[*] Small Krakens can now shoot ink missiles.
[*] Cooler drops slightly more money.
[*] Super Kraken has laser barrage and missile barrage. These have been mixed in with other moves during later phases and loops.
[*] Super Kraken now has different moves it uses when fighting it on Loop 1 and Loop 2/Post Loop 2.
[*] Super Kraken's idle and transition times are faster on Loop 1 and Loop 2/Post Loop 2.
[*] Post Loop 1, Super Kraken will aim the big laser at the closest player (angle is clamped so it won't shoot above it's own head).
[*] Super Kraken will not use big laser twice in a row.
[*] Froggy Swamp enemies can appear as loop enemies.
[*] Enemies cannot be damaged during cutscenes.
[/list]
[h3]Controller Changes[/h3]
[list]
[*] Right shoulder is now also command swap instead of doing nothing.
[*] B is the center Emote, and the D-Pad directions are the other 4 emotes.
[*] D-Pad also now works in the UI navigation.
[*] Y is now trinket screen in game, and quick ready in Raftport.
[*] Fixed bugs where keyboard and controller can control the same character.
[*] Fixed bugs where one controller controls multiple players.
[*] Fixed controller not being able to view trinket info in the all trinket screen.
[*] Controller now has to hold Trinket Squad Screen and Character Info buttons to keep viewing them (like how it works on keyboard).
[*] Fixed grenade launcher length on controller (base and trinkets) not being able to reach max distance.
[*] Fixed controller menu navigation where it broke with character info screen and pause screen.
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed problem where sometimes a player disconnecting desyncs your trinkets and squad trinkets.
[*] Crabs and Bone Sharks will not get confused if there's no raft left to target.
[*] Fixed clients not having to pay for some coin services in runs.
[*] Some particles now have maximum counts that can be spawned at a time (raft destruction, build poofs, raft icon effects, death poofs, bullet impacts, and rock shards).
[*] Players can not get hurt during cutscenes.
[*] Can no longer interact or buy items while paused.
[*] All trinket unlock screen now goes through list backwards, and sorts the ones not unlocked on the bottom.
[*] Player max magnet effect for in between biomes also procs for boss intros (so 5-3 money isn't lost when going to Super Kraken).
[*] Chests from Sailor ships and leaving the Ship of Dreams should now always reach an available raft.
[*] Fixed Boom Bloom explosions not damaging enemies.
[*] Fixed players emoting while paused.
[*] Fixed random bosses and stats manager waves_per_loop to allign with new biome progression.
[*] Helveti starts with 6 rafts instead of 5 (she could always hold 6 but started with 5 instead).
[*] Biome popup name should be the correct translation for clients, not be taken by the host's language.
[*] BFF Ring trinket description grammar fixed.
[*] Enemies loop health multiplier was higher than it was supposed to be, now it's back to normal (33% per loop for enemies, 225% per loop for bosses)
[*] Self inflicted explosion damage from grenade launcher and rockets is 1/4 heart instead of 1/2 heart.
[*] Other small improvements/fixes.
[/list]
[h3]Balance[/h3]
[list]
[*] Each loop is now 5 biomes instead of 6.
[*] 0.25 seconds of i-frames are granted when landing from being hit by a geyser.
[*] Kraken bite hitbox time reduced (.75 -> .6).
[*] Base trinket drop chance and effect from Ship in a Bottle has been reduced.
[*] Enemy health per loop increased (33% -> 60%).
[*] Boss health per loop increased (225% -> 275%).
[/list]