The world's been flooded. All you have left is your Super Raft Boat… and your friends! Work together to expand your raft while fending off the strangely violent (and wealthy??) creatures of the sea in this multiplayer roguelike shooter. Will your crew survive and reach the Final Island?
[h1]v1.1.0.3[/h1]
[h2]Trinket Changes[/h2]
[list]
[*] Macro Mush now gives 1.5 max health up.
[*] Magic Glove and Work Gloves build rate buff slightly increased.
[*] Dendrokinesis now also gives increased build rate.
[*] Deluxe Wood will now auto upgrade into current super raft, not character's default super raft.
[*] Rafts created by Raft Kit are now upgradeable.
[/list]
[h2]Gameplay Changes[/h2]
[list]
[*] Chests used to spawn halfway through a biome's enemies. Now they are the same as wave events at the beginning of a wave (like Sailors, Eggs, and Barrels). Chests can still only spawn once per biome.
[*] Wave events are more likely to happen, but will never happen the first wave in a run.
[*] Improved mini-boss randomization more.
[*] Bumper Rafts won't bounce players during cutscenes or during Ship of Deals.
[*] Pufferfish will start spawning more in Loop 2 instead of Loop 1.
[*] Giant Bone Fish won't spawn in Soda Sea Pre-Loop as a random mini-boss.
[/list]
[h2]Fixes[/h2]
[list]
[*] Players can no longer walk on parts of the bottom of Raftport.
[*] Fixed wording of milestone missions for looping twice as each character.
[*] Queue is now the first option on the match maker screen.
[*] Turret rafts won't shoot during cutscenes.
[*] Show Player Usernames option will update when toggled mid-run.
[/list]