[h1]New function[/h1]
[h2]Optimization of melee system[/h2]
Completely redesigned the melee weapon system.
Melee weapons no longer use a magazine mechanism, but instead adopt a light strike ->combo mechanism.
Added "Sharpening" and "Resilience" mechanisms, allowing continuous melee attacks on enemies to cause stun effects and deal significant damage.
[img]{STEAM_CLAN_IMAGE}/42620129/2bb9a8b3d9e8ebbb6064ca7e54501c17828c0c9b.gif[/img]
[img]{STEAM_CLAN_IMAGE}/42620129/f9a54a95807a9d867967e0f0738d419788455084.gif[/img]
[img]{STEAM_CLAN_IMAGE}/42620129/de848d210a4cecbd0b7c15b9fae1e80f5afa3a61.gif[/img]
[h3]Remake modules for each melee weapon[/h3]
[list]
[*] Power Gloves——The gloves have a low damage output but can knock back enemies. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
[*] High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a short time stun to the enemy
[*] Lightsaber——Slashes targets. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
[*] Photon Naginata——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a multi-stage slash ahead
[*] Lightning Ax——Slashes enemies in a large radius with adequate strength damage. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
[*] High-Power Lightning Axe——Slashes enemies in a large radius with high strength damage. [Combo attack]The final attack can release powerful sword energy
[*] Light Spear——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward
[*] Light Gun——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a multiple spikes in front of you
[*] Light Halberd——Thrusts enemies with Long range. [Combo attack]The final attack can release powerful sword energy
[*] Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy
[*] Super High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a long time stun to the enemy
[*] Lightsabre S2——Slashes targets. [Combo attack]The final attack can release powerful sword energy
[*] Photon Naginata M3——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a strong multi-stage slash ahead
[*] Lightning Axe M——Slashes enemies in a large radius with adequate strength damage. [Combo attack]The final attack can release powerful sword energy
[*] High-Power Lightning Axe M——Slashes enemies in a large radius with high strength damage. [Combo attack]Normal attack and Combo attack can both deal a sword energy
[*] Light Spear S——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward and deal a heavy strike
[*] Light Gun S——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a strong multiple spikes in front of you
[*] High-Power Light Halberd——Thrusts enemies with Long range. [Combo attack]Normal attack and Combo attack can both deal a sword energy
[*] High-Power Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy and the last sword energy is enhanced
[/list]
[h2]Optimization of Shoulder mount weapon System[/h2]
[img]{STEAM_CLAN_IMAGE}/42620129/8f3205049f7efd74973b04cf84f3c01b1efddf9f.png[/img]
The shoulder mount weapon system has been redone and can now be strengthened.
The original shoulder mount weapon mounting position has been replaced with a "head mounted component".
[h3]Add Gadgets for shoulder mounted weapon[/h3]
[list]
[*] SMW Magazine
[*] SMW torque
[*] SMW Explosion Damage Module
[*] SMW Blasting penetration module
[*] SMW ArP Module
[*] SMW Salvo Module
[*] EMP amplification module
[*] EMP combustion module
[/list]
[h3]Add Fusions for shoulder mounted weapon[/h3]
[list]
[*] SMW Explo Element core
[*] SMW Kinetic Element core
[*] SMW Magazine core
[*] EMP amplification core
[*] Tracking core
[*] SMW Salvo core
[*] SMW Kinetic Explo core
[*] SMW Explosion Damage core
[/list]
[h3]Add Head-mounted object[/h3]
[list]
[*] Riot Helmet
[*] Seismic helmet
[*] Durable seismic helmet
[*] Tactical night vision device
[*] Auxiliary sight
[/list]
[h1]Function optimization[/h1]
[h2]Optimization of synthetic system[/h2]
[olist]
[*] The synthetic system will display the conditions for unlocking the formula more clearly.
[*] In non Story Mode, the synthesis system can consume honor points to unlock recipes in advance.
[*] Optimized the synthesis formula and added more items to the synthesizable items
[*] The display of unlocking new formulas has been optimized.
[*] The items in the Disassembly factory can be retained and not emptied.
[/olist]
[h2]Optimization of perimeter missions[/h2]
[olist]
[*] Added a retrievable cargo box in Perimeter Missions.
[*] The value of the cargo boxes are higher in the high difficulty Perimeter Missions.
[*] It is possible to dismantle the material box in the Disassembly factory to obtain materials.
[/olist]
[h2]Optimization of strategic weapons[/h2]
[olist]
[*] Strategic weapons can be upgraded.
[*] Can equip multiple identical strategic weapons.
[*] Optimized the effectiveness of strategic weapons.
[/olist]
[h3]Several new strategic weapons have been added[/h3]
[list]
[*] Aerial Frag Bombardment
[*] Carpet Frag Bombing
[*] Saturation Frag Bombing
[*] Aerial Armor-Piercing Bombardment
[*] Accurate Armor-Piercing Bombing
[*] Surgical Armor-Piercing Bombing
[/list]
[h2]Other optimizations[/h2]
[olist]
[*] The absolute values of rotation speed and movement speed are displayed on the Mech panel
[*] Optimized the display issue of the Sentiments panel
[*] Optimized the numerical display of books/TV programs
[*] The prompts on the prop details panel have been optimized to display more prompts
[/olist]
[h1]BUG Fix[/h1]
[olist]
[*] Fixed the issue of missing perimeter target names in some areas.
[*] Fixed bug where upgraded weapons do not have average durability.
[*] Fixed the display issue of turret accessories in city defense pannel.
[*] Remove some items that should not be displayed in the Resource Center.
[*] Fixed a bug where some UI can be dragged horizontally.
[*] Fixed the bug where the Riot shield did not work when standing behind a sandbag
[/olist]
[b]Crowdfunding is currently underway, welcome to follow![/b]
[img]{STEAM_CLAN_IMAGE}/42620129/897277a144f1a273e6c60f840f2dde0d91aaa419.png[/img]
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