Fight against an ever-evolving threat in this skill-based twinstick shooter 14 years in the making.
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[*]Joint disconnection is now smarter and 2-way, avoiding a potential 1-tick issue with joint forces.
[*]Fixed issue with dangling Twin Distance Joints.
[*]CPU Optimisation to rotating objects
[*]Low Detail now uses lower-quality normal maps.
[*]Fixed an issue causing a huge GPU performance overhead with non-instancing sprite rendering.
[*]Added some missing pad vibrations
[*]Fixed issue with a single distance joint filling up all the slots
[*]Removed unneeded physics joints for CPU performance
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