Fight against an ever-evolving threat in this skill-based twinstick shooter 14 years in the making.
This patch focuses on 2 areas. Firstly, I've fixed an issue with the previous leaderboard system, where people's Endless/Rogue scores were uploaded to the story mode, along implementing a workout for a known bug in the Steam Leaderboards. This is a retroactive fix, so the next time you enter any game mode, your record for that mode will be uploaded, so it should take 30 seconds or so to get back onto your well-deserved spot on the Leaderboard.
The other change was around me committing the cardinal sin of 'believing what the comments tell you' - I was MEANT to add in "up to 2 engines per evolutions", but instead, I was adding 'up to 2 engines' Whoops. The net upshot is that Motherships are now *far* better at chasing you down. I've given this some playtesting, but if you feel the game is suddenly way, way too hard, please let me know!
That list in full!
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[*]Reworked Leaderboard upload code to side-step a very old bug around leaderboards that Valve never fixed
[*]Motherships will now evolve the correct number of engines, and are a lot less prone to turtling. Sorry. You lived through the golden era.
[*]Fixed pause sometimes not pausing
[*]Changed threshold for 'only' achievements from 100% to 98%, so the Mothership can bonk into an occasional rock without making the achievement impossible
[*] I've had to delete a number of incorrect Leaderboard entries. They will be re-uploaded appropriately, so you don't need to break your existing record to get yourself back on the leaderboard at the right place.
[*] Further improvements to tornado physics.
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