v1.1.1 - Local Co-op Balanced Wave Delay

CrossOver: Roll For Initiative

Defend your tabletop RPG character sheet from invading pixel enemies. Find matches in your tray of dice to power attacks to clear the evil from your shelf full of campaign books. Extremely frantic match-3 RPG puzzle meets action-strategy tower defence. Sort of. NOT a relaxing game!

[list] [*] If Local Co-op is enabled, the delay between waves is cut to 3 seconds - from a suggestion by Kazanski to better balance the local co-op experience (since the solo player doesn't need that longer period to collect some dice while not being harassed). [/list]