* Changed HQ collider to prevent items getting stuck on top
* SideMessages now bigger when the message is big to make it easier to read
* Battle music now stops when all Zumbys are dead
* Dinkys set to Feed Dinky behaviour will now prioritize self
* AutoBots set to Add Power behaviour will now prioritize self
* Added Error Detector, it should help clarify if/when the game isn't behaving properly
* Fixed Dinky Add Power getting stuck if received food while going to add power to a building which had since received power
* Fixed issue when clicking on Side Message if the underlying object had since been destroyed
* Fixed Dinky Idle amount only updating on Dinky Spawn and Death, now it also updates on Behaviour change
* Fixed Unlock Cursor Text
* Fixed MiningMachine not stopping animation when out of power
* Fixed bug if you took food from a Dinky while it was searching for a Dinky to feed