A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!
Hello everyone! The first week patch is finally up and running.
These are the things that have been fixed and tweaked in this week's patch, but we are still working on other parts of the game as previously mentioned in [url=https://steamcommunity.com/games/1963570/announcements/detail/3779143814064484818]Update #1 - Flavoursome Fixes![/url]
[b]AUDIO[/b]
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[*]You can toggle on/off eating sounds in restaurant in Options Menu!
[*]Ambient volumes and loot collection audio have been tweaked based off player feedback.
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[b]INVENTORY[/b]
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[*]All materials and ingredients now stack up to 30! You can collect more during your dungeon runs!
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[b]CONTROLLER DISCONNECT[/b]
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[*]The game should now automatically pause when controller is disconnected! Just plug it back in or hit a key on the keyboard to return to game!
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[b]SAVING & PLAYTIME[/b]
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[*]Play hours in UI screens that pause time should now be tracked by the save file!
[*]Save game files will make a backup of themselves before attempting a new save, to prevent progress loss. [i](In case of critical failure only 1 day progress should be lost)[/i]
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[b]CRAVING DAYS[/b]
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[*]A clear buff has been tweaked to ensure that customers are actually craving dishes requiring the ingredient craving! [i](Buff has been increased from 10% to 50%)[/i]
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[b]BREWER[/b]
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[*]Brewing your weapons for new mods now start from 100 coins (500 previously).
[*]The increasing cost for constantly re-brewing your weapon also grows slower, and will cap at 3k coins [i](which takes about 50 brews to reach that cost)[/i].
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[b]COMBAT/DUNGEON[/b]
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[*] We've buffed up Bitter and Toasty stacks, and the sweetened defense buff!
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[*]Bitter stacks buff (Buffed to 10 stacks, from 5)
[*]Sweetened defense buff (10% to 30% as a base status)
[*]Toasty stacks buff (Buffed to 5 stacks, from 3)
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[*]There have been a few minor tweaks with Alpha Bullie and Clawber for a fairer fight.
[*]When dashing, you will not be affected by environment hazard damage (looking at you, mala).
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[b]KEYBIND ISSUES[/b]
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[*]Keybind blacklist keys are bigger now.
[*]LT/RT keybind issues have been fixed.
[*]Bug where movement and dash is unusable if binded to mouse has been fixed.
[i](if an action or key does not seem to work, do try resetting all the keybinds to default.)[/i]
[*]UI navigation is now rebindable to help with AZERTY keyboards.
[*]Fixed bug when players bound inventory open/close to mouse but were not able to close the inventory.
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[b]INVENTORY/FRIDGE/CHEST FORCEFULLY CLOSING ISSUE[/b]
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[*] You will not be automatically kicked out of your inventory/fridge/chest once the clock hits midnight. [i](However, do note that time is still running.)[/i]
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[b]OTHER BUG FIXES AND OPTIMIZATION[/b]
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[*]We've fixed a bug where the restaurant reputation bar infinitely loads.
[*]Invalid buff icons which were showing up on boss health bars have been fixed and removed.
[*]The Shield Crab shield FX should now be properly played to allow players to react accordingly.
[*]Minor animation and graphic issues in game have been fixed.
[*]Models have been optimized further, hopefully this will help improve game performance.
[*]No more clipping UI when you switch from a wider to narrower resolution.
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[b]CUISINEER WIKI[/b]
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[*] We are currently setting up the base of the wiki, we apologize as this is taking a little longer than we expected. Hopefully we can come back with a separate update for this!
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You might read this and wonder: why are there certain fixes faster than others?
Some issues unfortunately take more time to fix and test to ensure no new bugs pop up.
Overall, we thank you for your understanding that we are a small team of developers who are doing our best on our first PC game.
We will continue to keep working on the game and fixing all that we can.
Hope to come back with more updates in the future!
Love,
Battlebrew Productions (and Pom)