v1.0.6 - Bugs

Polyball

Get ready to enter a new era of physics platforming. Polyball is a classic ball rolling game in the vein of Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trackmania, and Mario Kart.

Hey everyone, we're back with a small but important update. As you've most likely noticed, there are a few bugs with our game. Most of them are with multiplayer, and as such they are quite a pain to find since it depends on a lot of factors - network speed, game performance, long chains of sitatuations, etc. To help with finding and fixing this bugs we've improved the network logging of our game to let us know what exactly is going on with your game! But this requires help from you guys, too. If you experience a game-stopping bug, we would like you to alt+f4 out of the game and send us your output logs so we can see what exactly happened, and fix it for you and future players! The logs can be found by going to the Steam files for Polyball: [img]{STEAM_CLAN_IMAGE}/8677420/882ddff02820c2d97a7d8e71d6550dbdc71d479e.png[/img] And then going into the Polyball_Data folder, and viewing output_log.txt. Please join our Discord here and send us your output file: https://discord.gg/54jRXt4 With your help, we can make Polyball much more stable and re-enable battle mode! Exciting! There is one bug we are particularily interested in; For some new players when playing multiplayer, the ready up screen never appears! We've tried everything to find the cause, but no luck. [b]If you or anyone you play with encounters this please report it to our Discord.[/b] Thanks again and as always, keep rollin' [h2]Full Patch Notes:[/h2][list][*] Fixed extra level Styx not loading [*] Fixed some pointless console logs [*] Fixed a minor error if you weren't subscribed to any workshop levels [*] Improved multiplayer logging to find issues easier [*] Dying while in spectate mode no longer respawns your ball [/list]