v1.0.3 - Multiplayer Bugs

Polyball

Get ready to enter a new era of physics platforming. Polyball is a classic ball rolling game in the vein of Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trackmania, and Mario Kart.

Hey we hear you, there are some bugs with multiplayer. This patch addresses some of the more major blocking ones and adds some quality of life things. Restart Steam to start the update. I haven't touched this project in quite awhile, and it took me like 4 hours to even get the project running and building to Steam, but I think all these new players will motivate a few patches and who knows - maybe even some new levels. We plan on adding a better finish cam in the next patch. If you are running into issues, it would be great if you could make a post on the community hub detailing what issues you are having. Be as detailed as possible - if you can reproduce the issue please let us know the steps. Also - please tweak your camera settings if things feel weird! Invert it, tweak the sensitivity, make use of the follow cam (shift key)! Thanks for the support, keep on rollin' [h2]Full patch notes:[/h2] [list] [*] Fixed a softlock where you "lose your mouse" if you use the chat while viewing the post-match leaderboard [*] Fixed a similar softlock but with the pause menu and the post-match leaderboard [*] Removed chatsharp.dll so people will stop thinking its a virus [*] This means the global chat window from the online multiplayer menu no longer works [*] Added multiplayer instruction text where the global chat was [*] Disabled battle mode, we will be working on stabilizing it before re-enabling it. [*] Added extra messaging to the end of online coop regarding the status of the match [*] Removed abilities from online hubs, this could be related to load issues and should just be safer for now [*] Made it so that text box with jumbled text stops showing up at the beginning of multiplayer matches (hopefully) [*] Multiplayer level select now starts on coop levels rather than hub levels [*] Added some new library art [/list]