V0.9.8 - Improvements, new features and fixes

ENTITIES - Crazy doctor status changed (now causes blurred vision to players) - When all relics are placed, entities now lose weapon, become weak, follow the nearest player and can't attack anymore - Fixed an issue with being hit while entity was stunned - Entities are now slower and lost detection faster when there’s only one player - Entities now continue to detect if the player is “very” near - Entities now correctly set doors not collisionable when opened (like players) - Entities can now open two doors in a row (if very close) - Max count traps for Evil Doll:7 instead of 10 - Fixed pathfinding issues in the school kitchen - Deleted all useless “physics” objects in all entities to avoid collision issues - Fixed waypoints choice for spawning enemy (avoid waypoints near players and fix spawn when forced spawn after taking a relic) UI - Rooms texts become gray when all objects (without equipments) are picked up (with notebooks, if they are not seen yet or not used to unlocked) - Corrected all translations for English, French, German, Spanish, Portuguese, Italian, Russian, Chinese and Japanese - Main menu now have a cursor for gamepad, moveable with the left stick and settings/dropdown are browsable with the D-pad - Fixed some special binding keys display - Binding: left click is now not allowed for the pause action (to avoid back and submit to have the same input) - Deleted examine, lean left and lean right keys from the binding keys settings - Fixed Cruel Doll always visible in main menu - Fixed map (and objectives) button visible in nightmare mode - Current region is now displayed below host or joined text - Now correctly reload game even if you changed region from Europe, to apply correctly the new region - Lobbies are not reachable or visible in the rooms panel if you don’t have the same version - Players can now click on pause menu even if the text of quit zone trigger is displayed - Crosshair is now enabled by default in the settings (you can still change it) - Disabled hints in nightmare difficulty - Fixed notebook name and padlock for “Electroshock Room” in Hospital - Fixed level display of other players in the main menu ("-1") - Added a notification badge on equipment button and skill tree button in main menu which show how many equipment are buyable and how many skill points are unused - Tweaked some UI IMPROVEMENTS / CHANGES - New cinematic when all players are dead, with informations displayed (like time being alive) - Even if players are dead, they now gain experience from objectives they have completed - Players can now loop knocked out cameras - Disabled sound of draggable objects collisions during the intro - Equipments now stay in hand when entering a hide place - Projectiles don’t collide with players anymore - New input for lean with Alt by default (maintain) which works with horizontal movement inputs - Players can't use their equipments if they are dragging an object anymore - Water in Wood Camp now slows down the players instead of blocking them - Optimize online requests which improve the online experience especially when players have high ping - Added an outline on the vent in Parking tutorial level - Disabled achievements on Parking tutorial level - Auto-refill lightstick skill is now every 120 seconds instead of 60 - Players can't be knocked out anymore when catch in a bear trap but it lures the entity instead - New hideable teacher table FIXES - Fixed change difficulty for new player on the main menu (to avoid differents difficulties between players) - Fixed some actions to continuously get input like the change cam with controller when dead - Fixed doors closing right after opening when players were running into them - Doors now correctly set not collisionable when unlocked and opened - Fixed skin to not be displayed when not yet changed for new players (server side) - Added outline to keypad - Reworked the security to prevent the host to have the same entity in two games in a row even if the game is reloaded - Fixed some hitboxes - Fixed some spawners - Tweaked some Level Design - Tweaked some 2D maps - Tweaked some waypoints for entities