v0.4.5.beta

Hi everyone, in this update we continued to balance some cards and heroes, did many improvements and fixed. [h3]Improvements:[/h3] [list] [*] Upgraded game engine to latest version [*] Improved Infinity Tower difficulty curve [*] Improved combat system [*] Improved card pack opening logic [*] Improved leaderboards update [/list] [h3]Changes:[/h3] [list] [*] Clarified better Fury ability: For this turn, when this creature is about to attack, before damage calculation, it gains +X/+0 [*] Infinite Tower mode will no longer reset when you lose a match. Defeat will only set the hero's health back to zero. In order to continue without losing progress you can heal your hero by paying the cost in Diamonds, which will double each time you want to heal him. Otherwise you can exit the mode, but this will reset it. [*] Infinity Tower mode start healing cost is increased from 25 to 50. Now healing full heal your hero's health. [*] [b]Syrio, Temporal Wizard[/b]: reverted multi-faction type. Now it's only Human faction [*] [b]Eagle Ow[/b]l: Dimensional/Nature (Divinity/Beast) [*] [b]Hell Goat[/b]: Dimensional/Nature (Demon/Beast) [*] [b]Ghost Warrior[/b]: Dimensional/Human (Spectre/Soldier) [/list] [h3]Balance:[/h3] [b]Rash, Mythological Snake[/b]: Added "Turn 2 or later" condition [b]Kingdom Heroes[/b]: reduced cost from 15 to 12 [b]Death's Revenge[/b]: reduced cost from 18 to 12 [b]Challenging Fate[/b]: increased cards discarded/destroyed limit from 10 to 15. Reduced max copy from 4 to 3 [b]Defending Hope:[/b] If you have at least 1 Walt, Lorraine's Protector in your deck, summon it to your battlefield. If you have at least 1 Walt, Lorraine's Protector ally on the battlefield then double its attack and health value. If your hero is Lorraine, High Priestess, heal all health to your hero. If there is at least 1 Illuminated Priestess on your battlefield increase her maximum health by 10. At the beginning of your turn, if this Spell is in your hand and it is turn 8 or later, decrease the cost of this Spell by 1 (You can only play this Spell if you have at least 1 Walt, Lorraine's Protector in your deck or on your battlefield) [b]Damned by Flames[/b]: Level 1: 2/1 Immortal 1, Fiery 1 Level 2: 2/2 Immortal 1, Fiery 1 Level 3: 2/2 Immortal 2, Fiery 1 Level 4: 3/2 Immortal 2, Fiery 1 Level 5: 3/2 Immortal 2, Fiery 2 [b]Lex, Dark Knight[/b]: Level 1: 1/8 Weakness 1, Mark All 2, Unstable All 2 Level 2: 2/8 Weakness 1, Mark All 2, Unstable All 2 Level 3: 2/8 Weakness 1, Mark All 3, Unstable All 2 Level 4: 3/8 Weakness 1, Mark All 3, Unstable All 2 Level 5: 3/8 Weakness 1, Mark All 3, Unstable All 3 [b]Royal Phoenix[/b]: Level 1: 10/7 Opportunism 2, Deadly Bond 3, Fiery 5, Immortal 4 Level 2: 10/8 Opportunism 2, Deadly Bond 3, Fiery 5, Immortal 4 Level 3: 10/8 Opportunism 2, Deadly Bond 3, Fiery 5, Immortal 5 Level 4: 10/9 Opportunism 2, Deadly Bond 3, Fiery 5, Immortal 5 Level 5: 10/9 Opportunism 2, Deadly Bond 4, Fiery 5, Immortal 5 [b]Assailant Warrior[/b]: Level 1: 2/3 Charge Level 2: 2/4 Charge Level 3: 2/4 Charge, Fury 1 Level 4: 3/4 Charge, Fury 1 Level 5: 3/4 Charge, Fury 2 [b]Experienced Assailant[/b]: Level 1: 3/2 Charge Level 2: 4/2 Charge Level 3: 4/2 Charge, Berserk 1 Level 4: 4/3 Charge, Berserk 1 Level 5: 4/3 Charge, Berserk 2 [b]Demon King[/b]: Level 1: 15/20 Fear All, Immortal 6, Tremor All 2, Ritual 5 Level 2: 16/20 Fear All, Immortal 7, Tremor All 2, Ritual 5 Level 3: 17/22 Fear All, Immortal 7, Tremor All 3, Ritual 5 Level 4: 19/23 Fear All, Immortal 8, Tremor All 3, Ritual 5 Level 5: 22/25 Fear All, Immortal 8, Tremor All 4, Ritual 5 [b]Soul Reaper[/b]: Level 1: 10/10 Immortal 3, Soul Eater 4, Imposition All 2, Heal Steal 4 Level 2: 11/10 Immortal 3, Soul Eater 4, Imposition All 3, Heal Steal 4 Level 3: 12/10 Immortal 4, Soul Eater 4, Imposition All 3, Heal Steal 4 Level 4: 13/10 Immortal 4, Soul Eater 4, Imposition All 4, Heal Steal 4 Level 5: 14/10 Immortal 5, Soul Eater 4, Imposition All 4, Heal Steal 4 [b]Demo-Doll[/b]: Level 1: 0/1 Immovable Level 2: 0/1 Immovable, Sacrifice 1 Level 3: 0/1 Immovable, Sacrifice 2 Level 4: 0/2 Immovable, Sacrifice 2 Level 5: 0/3 Immovable, Sacrifice 2 [b]Demo-Wolf[/b]: Level 1: 2/1 Demonic Summoning 8, Sacrifice 1 Level 2: 2/1 Demonic Summoning 7, Sacrifice 1 Level 3: 3/1 Demonic Summoning 7, Sacrifice 1 Level 4: 3/1 Demonic Summoning 6, Sacrifice 1 Level 5: 3/2 Demonic Summoning 6, Sacrifice 1 [b]Diary of the Deceased[/b]: Level 1: 0/3 Mortal Touch, Immovable, Vanish, Sacrifice 4 Level 2: 0/3 Mortal Touch, Immovable, Vanish, Sacrifice 5 Level 3: 0/4 Mortal Touch, Immovable, Vanish, Sacrifice 5 Level 4: 0/4 Mortal Touch, Immovable, Vanish, Sacrifice 6 Level 5: 0/5 Mortal Touch, Immovable, Vanish, Sacrifice 6 [b]Countess of the Winged[/b]: Level 1: 5/10 Trap All 1, Sacrifice 3, Imposition All 1 Level 2: 6/10 Trap All 1, Sacrifice 3, Imposition All 1 Level 3: 6/10 Trap All 1, Sacrifice 3, Imposition All 2 Level 4: 7/10 Trap All 2, Sacrifice 3, Imposition All 2 Level 5: 7/10 Trap All 2, Sacrifice 3, Imposition All 3 [b]Monarch of the Damned[/b]: Level 1: 11/10 Guard, Tremor All 1, Sacrifice 4 Level 2: 12/10 Guard, Tremor All 1, Sacrifice 4 Level 3: 13/10 Guard, Tremor All 2, Sacrifice 4 Level 4: 14/10 Guard, Tremor All 2, Sacrifice 4 Level 5: 15/10 Guard, Tremor All 3, Sacrifice 4 [b]Irsid, The Dark One[/b]: Level 1: 18/22 Indestructible, Demonic Sigil 16, Revenge of the Fallen 3, Soul Eater 6 Level 2: 20/24 Indestructible, Demonic Sigil 14, Revenge of the Fallen 3, Soul Eater 7 Level 3: 22/26 Indestructible, Demonic Sigil 12, Revenge of the Fallen 4, Soul Eater 8 Level 4: 24/28 Indestructible, Demonic Sigil 10, Revenge of the Fallen 4, Soul Eater 9 Level 5: 26/30 Indestructible, Demonic Sigil 10, Revenge of the Fallen 5, Soul Eater 10 [h3]Fixes:[/h3] [list] [*] Fixed rare issue that cause game freeze during battle [*] Fixed many issues related to combat system during AI matches [*] Fixed AI deckbuilding that include cards with factions not compatible with the hero [/list]