ARC TCG BETA OUT NOW!

Hi everyone, After about 9 months of development on the alpha version we are pleased to announce that the game, with this update, has entered the [b]beta phase[/b]. With the introduction of the beta version the frequency of updates will be reduced compared to how it was in the alpha. Specifically, we will go from about 2/3 updates per week to 1 every 2/3 weeks (or at least 1 per month). This will not preclude the quality of the updates, on the contrary, it will allow us to focus more efforts in a few but full-robust updates with more extensive testing before their release. Clearly, in case of urgent bug fixes it is possible that the frequency will increase temporarily The game will continue to remain in Early Access for several more months until an acceptable level of stability in mechanics and balance is achieved. Indicatively, the game could remain in Early Access until summer 2025, and at worst throughout 2025 [i]We will also shortly post the 2025 roadmap on our Discord server (for those who have not yet joined us, I strongly recommend doing so)[/i] Below are the patch notes for version 0.1.0 beta: [h3]New:[/h3] [list] [*] Added new redeem code [*] Added card rotation effect when dragged on battle [*] Added 10 new stunning card back (premium only) [/list] [h3]Improvements:[/h3] [list] [*] General UI improvements [*] Improved drafting cards [*] Improved card/hero filtering logic [*] Improved battle view [*] Improved some battle visual effect [*] Improved battle hand card positioning [*] Improved new hero notification UI [*] Improved Anti-Cheat system [/list] [h3]Changes:[/h3] [list] [*] Updated game logo [*] Updated game icon [*] Updated preview decks [*] Updated death/victory card artwork [*] Updated graveyard artwork [*] Update "Prehistoric Tortoise" artwork [*] Renamed "Nine-Tailed Fox" to "God-Fox Warrior" and update its artwork [*] Decreased card back diamonds cost significantly [*] Reduced "Hell Lands" battleground diamonds cost [*] Alteration stats effect at the begginning of the turn now trigger before automatic graveyard/deck summoning [*] Changed automatic summoning order at the beginning of the turn: graveyard summoning (example: Immortal) now trigger after deck summoning [/list] [h3]Fixes:[/h3] [list] [*] Fixed missing open hero window detailes by right button on hero notification window [*] Fixed missing hero overlay on hero notification window [*] Fixed Infinity Tower rewards [*] Fixed Infinity Tower mode issue when you enter in this mode without decks available [*] Fixed Multiplayer League UI when no decks are available [*] Fixed card window details refresh info issue when going back from pawn details window [*] Fixed issue where AI stuck in rare scenarios [*] Fixed some creatures abilities didn't trigger when they killed after being summoned [*] Fixed various translations [/list]