v0.31 CHANGELOG

Steel Hunters Alpha Test Playtest

 [h2]        In-Game Event     [/h2]        Among the three quests ('Legendary Key', 'Bounty Hunter' and 'Tag Hunt') currently available in Steel Hunters Arenas, only one is randomly selected for each particular match. [u]Bounty Hunter[/u] Added a new 'Bounty Hunter' quest, where a player is contracted to eliminate an enemy Hunter in battle within a limited timeframe.      'Bounty Hunter' quest mechanics:      [olist]1. A Contract activating the quest drops from a random guard drone, a Supply Pod, or a Hunting Ground drone after one of those is eliminated.[/olist][olist]2. If a player picks up the Contract, the quest is activated, and this player's Hunter becomes the Bounty Hunter:[/olist][list][*][i][i]The player who activated the Contract hears an announcement about a new combat task. [/i][/i][*][i][i]The Bounty Hunter's squad mate also hears the announcement and is called to help eliminate the hunted victim.[/i][/i][*][i][i]If the Contract remains on the ground and no one picks it up, it disappears after a 30-second cooldown and may drop from any other guard drone, Supply Pod, or Hunting Ground drone.             [/i][/i][/list][olist]3. The Hunter who has picked up the Contract has a special 'Bounty Hunter' quest icon above their head.[/olist][olist]4. The moment the 'Bounty Hunter' Contract is activated, one of the Hunters from a random squad is selected to be the hunted victim. A bot can become the victim if there are no real players left in the Arena. If the squad consists of a real player and a bot, only the player can become the hunted victim.[/olist][olist]5. The amount of time given to a player to complete the quest is calculated based on the proximity of the target.[/olist][olist]6. All the quest participants (the Bounty Hunter with a squadmate and the hunted victim with a squadmate) can see Bounty Hunter icons on both the radar and the mini-map.[/olist][olist]7. The quest ends if one of the following conditions is met:[/olist][list][*][i][i]If the Hunter or their squadmate kills the victim, the Bounty Hunter's squad completes the quest successfully.[/i]                       [/i][*][i][i]If the victim's squad survives the quest duration, they complete the quest successfully.              [/i]                       [/i][*][i][i]If the victim's squad kills the Bounty Hunter, they complete the quest successfully. [/i][/i][*][i][i]If the victim is eliminated by a squad other than the Bounty Hunter's, the killer of the victim becomes a new victim. The Bounty Hunter will hear the announcement about a new victim, and the timer for quest completion refreshes. The new timeframe for new victim elimination cannot be less than 30 seconds.              [/i]                       [/i][*][i][i]If the victim is killed by an environmental element (e.g., a drone, Supply Pod, etc.), the mission is closed for both squads.              [/i]                     [/i][/list][olist]8. Once the quest is completed successfully, the winner can claim a reward - an on-demand Supply Pod with valuable loot: 1 Legendary Core, 2 Epic Cores, 1 Colossus Kit, 1 Revive Kit, and 2 Repair Kits. [/olist] [u]Tag Hunt [/u] Added a new 'Tag Hunt' quest, where a player needs to collect Soldier Tags from eliminated Hunters and later exchange those Tags to get a claimable reward.              'Tag Hunt' quest mechanics:       [olist]1. When a Hunter is eliminated, a Soldier Tag drops out of this Hunter. Another player can collect this Tag via a short interaction with it.This Tag then occupies a slot of the quest item in the player's interface.                         [/olist][olist]2. Once the first Soldier Tag is collected the quest is activated. A player can collect up to 5 Tags, which are stacked onto a single slot. There are a total of 12 Tags in a match.[/olist][olist]3.  A Tag can be dropped the same way as any other collectible item. A player can exchange collected Tags for a claimable reward - an on-demand Supply Pod - depending on the number of Tags collected: [table equalcells=1] [tr] [th] Reward Level[/th] [th] Reward Set[/th] [th] Drop Rate[/th] [/tr] [tr] [th]Common (1 Tag)[/th] [th] 2 Common Core 2 Repair Kit 1 Ammo Refill[/th] [th]37.75%[/th] [/tr] [tr] [th] [b]Common (1 Tag)[/b] [/th] [th] 1 Uncommon Core 1 Common Core 2 Repair Kit 1 Ammo Refill[/th] [th]62.25%[/th] [/tr] [tr] [th] Uncommon (2 Tags) [/th] [th]1 Common Core 1 Uncommon Core 1 Rare Core 1 Repair Kit[/th] [th]37.75%[/th] [/tr] [tr] [th] Uncommon (2 Tags) [/th] [th] 1 Common Core 2 Uncommon Core 1 Repair Kit [/th] [th] 62.25% [/th] [/tr] [tr] [th] Rare (3 Tags) [/th] [th] 800 Energy Cells 1 Uncommon Core 2 Rare Core 1 Repair Kit Colossus Kit (50% probability) [/th] [th] 60% [/th] [/tr] [tr] [th] Rare (3 Tags) [/th] [th]800 Energy Cells 1 Uncommon Core 2 Rare Core 1 Repair Kit Colossus Kit (50% probability) [/th] [th] 40% [/th] [/tr] [tr] [th] Epic (4 Tags) [/th] [th] 1500 Energy Cells 2 Rare Core 1 Epic Core 1 Ammo Refill 1 Colossus Kit 1 Revive Kit 1 Repair Kit [/th] [th] 100% [/th] [/tr] [tr] [th] Legendary (5 Tags) [/th] [th] 2000 Energy Cells 2 Epic Core 1 Rare Core 2 Ammo Refill 1 Colossus Kit 1 Revive Kit 2 Repair Kit [/th] [th] 100% [/th] [/tr] [/table]                   [/olist][u]Other Updates[/u] Legendary key can now drop out of random drones/ crates/ Supply Pods.           [h2]        [u]Hunters[/u]      [/h2][list][*]Introduced new melee VFX for Razorside, Razor Old Guard, Weaver, Fenris, Ursus, Heartbreaker and Taurus.                         [*]Added new twitch animations and SFX in the Hangar for Razorside, Razor Old Guard, Trenchwalker, Fenris and Weaver.                       [/list][h2]        [u]Maps [/u]     [/h2][list][*]Updated country roads on both Maryland Heights and Crimson Ridge maps with abandoned cars, trailers and facilities.[*]Improved graphics for visual transitions between terrain and rocks on Maryland Heights.                         [*]Introduced visual updates to spawn points on Crimson Ridge.                         [*]Introduced a new 'Destroyed Helicopter' zone on Crimson Ridge.                         [*]Introduced visual improvements to Space Port control point destruction on Crimson Ridge.                       [/list][h2]        [u]Audio [/u]           [/h2][list][*][u]I[/u]mproved damage dealing/taking SFX.        [*]Improved the overall in-game mix and announcer's voiceovers to ensure better clarity and sound perception.                         [*]Improved Spectator Mode audio: when a player follows an ally or an enemy Hunter as a spectator, this player will hear the same SFX as the followed Hunter.                         [*]Introduced New SFX for Ursus and Prophet weapons.                [*]Added a new announcer's voiceover when a player selects a hunter in the lobby and waits in the countdown window before the battle.                       [/list]     [h2]        [u]Bugfixes and General Improvements [/u]     [/h2][list][*]Fixed a bug where Trenchwalker's animation played with twitches in the Grenade targeting state.[*]Fixed a bug where players couldn't switch VSync settings on.[*]Fixed a bug where Fenris's Rocket Mortar would fire continuously if a player holds the fire button.[*]Fixed a bug where Razorside's Shield Recharge Venerated Blade Mod would keep damage resistance effect for 1 sec after the reload is finished.[*]Fixed a bug where the Extraction Pod marker would show incorrect name of the Extraction Zone captor.[*]Fixed a bug where the game client would crash after a player healed his squad mate in the Spectator Mode.[*]Fixed a bug where some Hunters' models became invisible after revival.[*]Fixed a bug where player's camera wouldn't return in the default position after the Hunter is revived.[*]Fixed a bug where players could see decals on a Hunter model after the Hunter is revived.[*]Fixed a bug where players couldn't see decals on a drone after it is eliminated.[*]Fixed a bug where damage source marker was incorrectly displayed if the damage was dealt by Burner Mod of Razorside's Frag Grenade, Persisting Mod and Creeping Mods of Trenchwalker's Hybride Grenade, Shock mod of Fletcher's Tethering Trap ability.[*]Fixed a bug where the crosshair would display the shooting permission state incorrectly.[*]Stabilized shooting registration for Razorside's Assault Rifle Fracture Mod.[*]Fixed a bug where the game would freeze when a player was upgrading Hunter levels for free XP.[*]Improved the behaviour of bot Hunters captured inside Fletcher's Tethering Trap.[/list]