v0.28 Changelog

Steel Hunters Alpha Test Playtest

[h2] [u]Hunters[/u] [/h2] [list] [*] [u]Added Active Status VFX to Trenchwalker's Handcannon Ability to communicate that Trenchwalker has the ability active and that he is targeting the player.[/u] [/*] [*] [u]Animation polishing for Fenris in the game and Hangar.[/u] [/*] [*] [u]Fixed running animation on the sloping surfaces for Fenris.[/u] [/*] [*] [u]Added explosion decals to Razorside's Frag Grenade.[/u] [/*] [*] [u]Updated Colossus's locomotion animation.[/u] [/*] [*] [u]Added another twitch animation for Razor Old Guard in the Hangar.[/u] [/*] [/list]   [h2] [u]Ursus[/u] [/h2] Global Ursus rework that includes the following changes: [list] [*] [u][b]Updated Ursus model, effects, and animation.[/b][/u] [/*] [*] [u][b]New Main Weapon[/b] - Auto Shotgun with fractional reloading and 3 different Mods to change the gameplay style .[/u] [/*] [*] [u][b]Reworked Primary Ability - F.A.N.G. Rocket:[/b] [/u] [list] [*] [u]All previous Wingman rocket variations have been switched to the new F.A.N.G. Rocket Ability.[/u] [/*] [*] [u]Ursus launches multiple rockets at once at a close distance. [/u] [/*] [*] [u]To activate the Ability, Ursus must collect enough Rage Charges which are accumulated by dealing and receiving damage, destroying enemies, and Squad interaction. Rage Charge accumulation may be enhanced by the chosen Mod. Rage does not accumulate when the ability is on the cooldown and decreases over time if Ursus does not engage in the fight. [/u] [/*] [*] [u]All rockets have a homing capability and can be navigated to the nearby target with the new UI interface. [/u] [/*] [*] [u]Rocket launches can be performed consecutively if Ursus has enough Rage Charges. The following hits can be activated with the LMB. [/u] [/*] [/list] [/*] [*] [u][b]Reworked Glacial Armor ability:[/b] [/u] [list] [*] [u]Bonus effects and debuffs now depend on the chosen Mods.[/u] [/*] [*] [u]Buffs are active throughout the Shell duration.[/u] [/*] [/list] [/*] [*] [u][b]Mainframe changes:[/b] [/u] [list] [*] [u]Increased number of possible Mods.[/u] [/*] [/list] [u] [/u] [/*] [/list] [img]{STEAM_CLAN_IMAGE}/42049322/3396d061ff06bfb5411af1a5c0f3185933d89bb1.png[/img] [img]{STEAM_CLAN_IMAGE}/42049322/e348628299a0d268a91258133bc998164064444f.png[/img] *All effect stats are displayed at the maximum Mod level.[/u]   [h2] [u]UI[/u] [/h2] [list] [*] [u]Hunters are now separated into Factions in the main Hangar menu.[/u] [/*] [*] [u]Added notification tooltip when the Player enters an invalid ID in the Social Tab.[/u] [/*] [*] [u]Finalized German game localization.[/u] [/*] [*] [u]Added the ability to navigate through the Hangar while queuing for a match.[/u] [/*] [*] [u]Players can now create, search for, and join clans. [/u] [/*] [/list]   [h2] [u]Maps[/u] [/h2] [list] [*] [u]Updated visuals: roads, debris, and foam on the water.[/u] [/*] [*] [u]Added new water interaction effects for shooting, grenade explosions, Strike Vengeance hits, and Hunters' movement.[/u] [/*] [*] [u]Added a VFX that allows the water foam to fade away after some time.[/u] [/*] [*] [u]Updated the Maryland Heights map with a new industrial zone, painted buildings, and fog.[/u] [/*] [/list]   [h2] [u]Game Mode[/u] [/h2] [list] [*] [u]Added Legendary Drop Pod to Crimson Ridge.[/u] [/*] [*] [u]Changed the outcome of a player's elimination by a falling drop-pod or an enemy in the Tutorial: now the player will revive in the previous room.[/u] [/*] [/list]   [h2] [u]Audio[/u] [/h2] [list] [*] [u]Footstep sounds now differ depending on the ground surface and Hunter speed.[/u] [/*] [*] [u]Improved the Hitmarkers audio feature.[/u] [/*] [*] [u]New tree sound system and tree destruction sound effects.[/u] [/*] [*] [u]Introduced new sound design for movement and ambient water, such as river sounds, lake, hunter foot, landing into water, etc.[/u] [/*] [*] [u]Added a new music track "Alodune" for Crimson Ridge, as well as a new variation of the Lobby track and a new Login track.[/u] [/*] [*] [u]Changed the logic of how music switches in the game.[/u] [/*] [*] [u]Balanced gunfight SFX and music to make them sound clearer.[/u] [/*] [*] [u]Introduced new sound design for Trenchwalker's Leach Gun.[/u] [/*] [*] [u]Changed the UI Announcer's voice.[/u] [/*] [*] [u]Overhauled in-game ambient sounds.[/u] [/*] [/list]   [h2] [u]Bugfixes and General Improvements[/u] [/h2] [list] [*] [u]Fixed incorrect line wrapping for the Game Mode names in the main selection menu.[/u] [/*] [*] [u]Fixed client crash when the Drone spawns while activating its ability in the process.[/u] [/*] [*] [u]Updated visuals for the Energy Dome Special Kit.[/u] [/*] [*] [u]Fixed incorrect display of the long nicknames in the Match Results table.[/u] [/*] [*] [u]Fixed incorrect UI that appears outside the controlled state of the Plasma Arc.[/u] [/*] [*] [u]Fixed non-matching reward icons for the Hunter Progression bar and reward pop-up windows.[/u] [/*] [*] [u]Fixed a bug when Consumable icons disappears when the player exits the Colossus state.[/u] [/*] [*] [u]Fixed incorrect depiction of the Augments with long titles.[/u] [/*] [*] [u]Fixed audio issues with Hunter ragdolls after they're defeated.[/u] [/*] [*] [u]Fixed sticking shooting cycle after the Hunter is defeated and then revived.[/u] [/*] [*] [u]Fixed a bug with respawn function during the Tutorial.[/u] [/*] [*] [u]Fixed camera position in Tutorial and Hunter Unlock window in Hangar.[/u] [/*] [*] [u]Fixed an overall map freeze caused by Drop Pod landing on vehicles.[/u] [/*] [*] [u]Fixed a bug when the Squadmate did not show correctly on the mini-map.[/u] [/*] [*] [u]Fixed notifications that should pop up upon switching from one Location Zone to another.[/u] [/*] [*] [u]Fixed a bug when the Emergency Drop Pod would spawn close to the Eliminated teammate.[/u] [/*] [*] [u]Fixed a bug when the Squadmate UI showed the names of all match participants instead of one partner.[/u] [/*] [*] [u]Fixed a bug where no notification about insufficient dash/jump charges occurred.[/u] [/*] [*] [u]Fixed a bug where the 'Use Repair Kit' hint was displayed after losing more than 50% of HP in Colossus state.[/u] [/*] [*] [u]Removed the ability to check the 'Account Level' tab when inspecting friends' in-game profiles.[/u] [/*] [*] [u]Fixed a bug where widgets for Repair Kits and Special Kits were incorrectly displayed in Tutorial Mode.[/u] [/*] [*] [u]Fixed a bug where pings for consumables, drones, or enemies and Ping Wheel commands had no voiceovers.[/u] [/*] [*] [u]Improved visual blending of rocks on Maryland Heights.[/u] [/*] [*] [u]Fixed a bug where the hint to remove the Ping Marker appeared on the Radar.[/u] [/*] [*] [u]Fixed a bug where the Hunter selection Carousel wouldn't close after leaving the tab and then re-opening it again.[/u] [/*] [*] [u]Fixed a bug where AI partners handled both allies' and enemies' shields improperly when determining movement paths on a map.[/u] [/*] [*] [u]Fixed a bug where decals' borders were incorrectly displayed on surfaces.[/u] [/*] [*] [u]Fixed a bug where the Area of Effect system ignored static objects.[/u] [/*] [*] [u]Fixed a bug where bots spawned with an improper initial HP value.[/u] [/*] [*] [u] Fixed a bug where the Repair Kit granted 2 times fewer points when activated via the Active Spectator Boost.[/u] [/*] [*] [u] Fixed a bug where the number of HP points was incorrectly displayed after using the Repair Kit in Tutorial Mode.[/u] [/*] [*] [u]Improved UI in the Custom Game Mode lobby.[/u] [/*] [*] [u]Fixed a bug where players could thank an ally even if they didn't receive help with the revive booster.[/u] [/*] [*] [u]Fixed a bug with incorrect Colossus's turn animation.[/u] [/*] [*] [u]Fixed a bug where the player got stuck in the middle of the Tutorial because the gates wouldn't open.[/u] [/*] [*] [u]Fixed a bug where the camera could move underwater in Spectator Mode.[/u] [/*] [*] [u]Fixed a bug where the ping widget appeared on the Mini-Map after it was closed and then re-opened.[/u] [/*] [*] [u]Fixed a bug where the Spectator State timer was incorrectly displayed in Spectator Mode.[/u] [/*] [*] [u]Fixed a bug where no consumable icons were shown in Tutorial Mode after the player left the Colossus State.[/u] [/*] [*] [u]Fixed a bug where the gate between rooms in the Tutorial wouldn't open in case of poor internet connection.[/u] [/*] [*] [u]Fixed a bug where Hunters' gun animation wouldn't play in the Hangar.[/u] [/*] [*] [u]Fixed a bug where AI Partners treated the Legendary Key as an Ammo Crate.[/u] [/*] [*] [u]Fixed a bug where players saw an incorrect Daily Mission Timer countdown.[/u] [/*] [*] [u]Fixed a bug where the Hunter's system point was incorrectly displayed in the Hangar.[/u] [/*] [*] [u]Fixed a bug where no animation appeared for Taurus's Bull Charge modules.[/u] [/*] [*] [u]Fixed a bug where Weaver's dash animation was interrupted after the Hunter fell.[/u] [/*] [*] [u]Fixed a bug where Weaver's Ammo Refill animation worked incorrectly.[/u] [/*] [*] [u]Fixed a bug where Weaver's and Taurus's Hangar animations worked incorrectly.[/u] [/*] [*] [u]Fixed a bug where Taurus's and Razor Old Guard's critical zones animation worked incorrectly.[/u] [/*] [*] [u]Fixed a bug where Hunters were launched into the sky after being attacked by Bull Charge.[/u] [/*] [*] [u]Fixed a bug where the game client crashed if a Hunter was killed shortly after starting a sprint.[/u] [/*] [*] [u]Fixed a bug where it was possible to ping a Loot Crate behind an obstacle.[/u] [/*] [*] [u]Fixed a bug where Hunters could shoot through other Hunters.[/u] [/*] [*] [u]Fixed a bug where players could see no hit decals on Hunters after they received damage.[/u] [/*] [*] [u]Fixed a bug with incorrect AI Hunters behavior towards the Legendary Key, bots won't use it for ammo refill anymore. [/u] [/*] [/list]