v0.3 is live! The biggest update yet!

Power Fantasy

Survive hordes of blood hungry enemies and hope for the best upgrades while you level up! Power Fantasy is a fresh rogue-surviors-like with unique heroes and tons of customization.

[h2]NEW MAPS[/h2] [img]https://clan.akamai.steamstatic.com/images/44359484/3721a497a10de8de64362354216f09e0bd23c830.png[/img] The new maps replace the old Nightmare difficulties and introduce a new level of enemy variety. There are four core maps: [olist][*] Corrupted Forest: Survive for 12 minutes. [*] Orc Kingdom: Survive for 13 minutes. [*] Forgotten Crypt: Survive for 13 minutes. [*] Hell: Reach level 50 to summon the Balrog and defeat it.[/olist] Your Nightmare progress will be converted to the new system. [h2]BLOOD RITUAL[/h2] [img]https://clan.akamai.steamstatic.com/images/44359484/225ddaa9b05a68af9b109ce22c60e6c69b878b0e.png[/img] The second layer of meta progression is here! Some achievements reward you with blood rubies which can be specced into the Blood Ritual skill tree. Maxing two adjacent nodes will unlock a higher node. Those nodes will help you progress towards higher maps. Respeccing is free. [h2]AUTO ATTACK & AUTO AIM[/h2] [img]https://i.postimg.cc/52YKj40P/2024-06-17-20-41-21-1.gif[/img] A lot of players requested this feature: It's now possible to toggle autoattack with a completely new autoaim mechanic! In addition, I completely removed the movement speed penalty when you attack! [h2]DASH & RELICS[/h2] [img]https://i.postimg.cc/CLQmyR0v/2024-06-17-20-50-48-1.gif[/img] Another new gameplay mechanic is the dash: RMB/RT will make your hero dash. Once your stamina regenerated, you can dash again. There are different ways to increase your stamina recovery speed. During your run, you will encounter new sparkly chests with relics. Relics enhance your dash skill with interesting modifiers. Dashing with multiple relics stacked will trigger multiple effects at once. [h2]UI OVERHAUL[/h2] [img]https://clan.akamai.steamstatic.com/images/44359484/1b24e99528c39d6ec511d318cad68611f93fa2da.png[/img] [img]https://clan.akamai.steamstatic.com/images/44359484/1d2e00c9d56bf926001affd04f40431497446757.png[/img] I tried to polish every aspect of the User Interface while also improving the Controller Support. Navigating the menus with Controller/SteamDeck is much smoother and intuitive now. [h2]NEW HEROES[/h2] [img]https://clan.akamai.steamstatic.com/images/44359484/d3b881cc83a7854473a08c4a937cbe1a78c60025.png[/img] [b]Mad, the Inventor[/b] Type: Lightning [list][*] 20% chance to create a Storm Strike at the closest enemy when you attack. [*] Start with Book of Ice and Scroll of Fire. [*] Convert burn to freeze. Convert freeze to burn.[/list] [img]https://clan.akamai.steamstatic.com/images/44359484/8cb825d9292ac5e903ed8f7ea7079e8021270345.png[/img] [b]Mothman, the Cursed One[/b] Type: Curse Mothman introduces a whole new damage type: Curse! Heroes with this type curse enemies in an area around them while their projectiles deal no impact damage. Min and max projectile damage modifiers get converted to damage multiplier. [list][*] 20% chance to fear enemies on hit. [*] +5% evasion and +10% curse tick rate for every item curse on you.[/list] [h2]Features[/h2] [list][*]All damage modifiers are now global: They affect projectile damage, burn damage, frost damage and companion damage! [*]This way, different damage types and dots will also be affected by conditional modifiers from perks like Rampage and Daredevil. [*]Added 6 new perks [*]New options: You can now change the volume of music and effects seperately and disable the aim line.[/list] [h2]Tweaks[/h2] [list][*]Massively increased the attack and movement speed of Effy [*]Increased the range of Effy [*]Effy trait change: Frost damage is being dealt twice: When the freeze starts and ends. [*]Doubled the rate of Effys projectile aoe freeze [*]Increased Icicles base attack speed by 50% [*]Icicle trait change: +10 pierce. Additional pierce mods gives +10% chance for +2 projectiles [*]Icicles arrows are now thicker [*]Reduced the amount of gold needed to trigger the perk Gold Rush from 200 to 50 [*]Butterflies now despawn after 60 seconds [*]Slightly changed the attack animation of Ember [*]Added a new "Damage" tag for perks that have global damage modifiers [*]Renamed "max damage" and "min damage" to "max projectile damage" and "min projectile damage" [*]The traveling merchant now comes a little bit closer to you [*]Projectile, Burn and frost damage shown in the stat panel are now already scaled values [*]Health potions from the merchant now give XP when you already are at full life [*]Increased the range of Aric from 3.5 to 4 [*]Increased the base burn damage from 2 to 3 [*]Increased the default damage of Misty [*]Increased crit chance of Ember and Gundel to 15% [*]Added new attack sounds for Zikk and Gundel [*]Item chests can no longer drop when the pool is depleted [*]Curse damage can now crit [*]Bosses can be frozen for a longer duration now [*]Voltage Vortex has a much higher radius [*]Removed the item suffix "Can't walk while attacking" [*]Buffed the effect of the slow aura [*]Updated Darias traits to be less confusing [*]Misty doesn't take collision damage while on the broom anymore (She is flying) [*]The center perk is now automatically selected when the perk panel opens[/list] [h2]Fixes[/h2] [list][*] Unaffordable items can no longer be purchased from the merchant [*] Challenge shrines can no longer spawn inside obstacles[/list]