[h3]Hello everyone!
The Spring Festival is approaching, and I would like to extend my greetings to all of you in advance. Wishing you a happy Lunar New Year! [/h3]
It has been six months since the EA version was launched. During the past six months, we have maintained a regular weekly update frequency and released over 40 game updates of various sizes; Based on the opinions and suggestions of a large number of players, the game content has been comprehensively expanded and optimized.
This is our promise when launched, and we will strive to fulfill it and not disappoint the expectations.(๑•̀ㅂ•́)و
In the new year, we will continue to make various supplements and optimizations to the game, improve operational convenience, and bring players more and more fun game content~
Speaking back to now, the following is the updated game content:
[h3] [New Content] [/h3]
[list]
[*] Added the storyline and task flow for the second week of the game. Once the main storyline of the fairy world is completed, the game can begin.
[*] Added drop and forging functions for magical equipment (second week content).
[*] Added the synthesis function of the alchemy room, which can be activated after level 4 of the alchemy room to synthesize low-level materials into high-level materials.
[*] Added some formulas for synthesis.
[*] Added or replaced some art resources.
[/list]
[h3] [Optimization and Adjustment] [/h3]
[list]
[*] Significantly reduced the value of mana replenishment during enemy ghost evasion.
[*] The automatically claimed sect resources will no longer frequently pop up bubble prompts.
[*] Zongmen Architecture - The house will now automatically record the previous sorting information.
[/list]
[h3] [Problem fix] [/h3]
[list]
[*] Fixed the issue where some plot dialogues sometimes froze and could only be skipped.
[*] Fixed the issue where the task reward for the side quest "catching medicine" was not correctly obtained.
[*] Fixed the issue of incorrect output in the resource building prompts for clicking on "Mine" and "Quarry".
[*] Fixed the issue of logical errors in bulk sales of Zongmen Architecture - Houses.
[*] Fixed the issue where the equipment skill "X Spirit Blessing · Si" displayed a level higher than the actual value.
[*] Fixed the issue of errors in the "Spirit Mine" materials produced by the special area Boss in each chapter.
[*] Fixed some text description errors.
[/list]
At the same time, our previous work 'Idle Devils' will also be updated later. Interested players can pay more attention to it~
Thank you all for your support and love all along. See you next year~(´▽`ʃ♡ƪ)