v0.24.0 - Incursions rework, gear upgrading, new bosses and more

Necesse

Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!

[b]A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.[/b] Hey everyone! The next update is finally out. This one is almost exclusively focused on the incursion system, making it a lot more fun and engaging late-game system. We're starting to look ahead to a potential 1.0, and I think this is an important step in that direction. Although as I have always said, even with a 1.0 release, I still plan to work on Necesse, adding more content and features :) Before we get into it, I just wanted to say thanks for all the feedback from all of you. I don't respond or interact with everything, but I still read all the reviews, feedback given through the game, posts on the Steam discussions and the Discord server. Now let's get into the update! First, this update adds 2 new bosses to the incursion system. They both have a similar theme and are part of a new incursion type. Here is a small teaser, but I will let you experience them yourself :D [img]{STEAM_CLAN_IMAGE}/36220393/d018ead5045772518ace94f357fedcf3d8b79598.gif[/img] The upgrade station was added to the game with the initial incursion update. Finally, after many iterations I think this update brings it to a nice place. For now it's just stats being upgraded, but we have plans to expand on that in the future. This means weapons and armor you loved in the early game will now also be viable in the incursion late-game once upgraded. [img]{STEAM_CLAN_IMAGE}/36220393/df5f2969816da59dcd40187422022180ba641564.gif[/img] Incursions and upgrades now use a tier system that indicates the difficulty of the incursion. Gateway tablets are now much more abundant and are used to open a single incursion. Each tablet has the data for its specific incursion with difficulty, rewards, and modifiers. Incursions now have a unique effect like exploding mobs and more. Old Gateway tablets without any incursion will generate one when you put it into the Fallen Altar. [img]{STEAM_CLAN_IMAGE}/36220393/caf636adae43188410c5d557076cb2cbb588eb52.gif[/img] As always, we will keep a close eye on issues and balancing and push out updates as needed :) In other news, the original soundtrack is now out on Spotify if you want to listen to it. There are still some old tracks being used in the game, and we're working on getting those original as well. Click on the image below if you want to check it out! [url=https://open.spotify.com/album/0f6OEo3R89Iq7q6aYEDZb6?si=aQkyhygcSGKVRnJIyAxgvA][img]{STEAM_CLAN_IMAGE}/36220393/11cad651717e5d6c30b315247f36916db6c51ee9.jpg[/img][/url] Some of the other features and changes in this update include: [list] [*] Extraction incursion now spawn mobs as you progress instead of continuously. [*] Islands now have a small chance to generate as a circle like in older versions. [*] Added brightness slider to graphics settings. [*] Changed pressure plate maze trial room to be more intuitive. [*] Added 4 new original music tracks. [*] And a bunch of other changes and fixes! [/list]You can read the full changelog below. And finally, here is another small teaser of the art update that's being worked on :) Thank you for all the support and feedback! - Fair [img]{STEAM_CLAN_IMAGE}/36220393/7f2664d8afe1bc5b4ba4d82af4d72bb759c2877c.gif[/img] It may not be the largest changelog this time. But a lot of the lines have a lot of content to them :D [h2]0.24 changelog[/h2] [h3]Additions:[/h3] Added 2 new bosses to unique incursions. Added functionality to upgrade station. Added salvage station crafted at Fallen Workstation. Added a bunch of unique modifiers and effects to incursions on top of area modifiers. Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain. Added Dusk armor set obtained through incursions. Added Dawn armor set obtained through incursions. Added Ravenlord armor set obtained through incursions. Added The Raven's Nest greatbow obtained through incursions. Added Ravenwing Greatsword obtained through incursions. Added brightness slider to graphics settings. Added 4 new original music tracks. [h3]Changes/misc:[/h3] Rebalanced and added upgraded stats to all weapons and armor. Reworked gateway tablets to be consumed for each open incursion. Reworked incursion loot to give upgraded items and other gateway tablets. Reworked incursion modifiers to scale with tier instead of being random. Rebalanced all deep cave mob stats inside incursions. Changed pressure plate maze trial room to be more intuitive. Extraction incursions now only spawn mobs as you progress in the incursion. Gateway tablets now drop randomly inside incursions. Carapace Shield will now also work for damage coming in all directions. Islands now have a small chance to generate as a circle like in older version. Increased initial allocated memory on Windows and Mac. [h3]Fixes:[/h3] Fixed being able to use cutter and wrench on protected levels. Fixed GrindTheAlarm vinyl never generating. Fixed teammate markers not showing up correctly when changing levels. Fixed stamina getting stuck when changing to a world that is behind in time. Fixed Bloodplate set buff occasionally desyncing. And other smaller changes and fixes.